Animare Pose & Animation System (BOXED) Version 2.10

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The price was raised due to higher marketplace fees by LL. If you wish to purchase for 299 L$, then please teleport to the inworld store, LM below on this website.
TRY THE DEMO FREE INWORLD! available at the S-URL at the bottom of this website

*** This HUD will NOT control Bento Joints. If you are not sure what that means, try the demo, for free, inworld. ***


This HUD is for you if you:
- Seek a tool that allows you to refine ready poseballs, so that they better align with your avatar
- Want a tool that allows you to create new poses on the fly, for example for Roleplay or Photo shootings
- are searching for an efficient way to create poses and animations, export these poses and animations made by you with this tool out of SL into a bvh file and then re-import them as independent pose or animation with you as creator, in full permissions.

The HUD comes with an update function. New features will be provided automatically to all customers as soon as they are available. That this feature is not just an empty promise, can be seen by my other creations, from the Mama Allpa line, where already thousands are enjoying a reliable product with regular updates and enhancements.

How does the HUD work?
One can do three things with it:
1. Alter an existing pose when using a poseball
2. Create own poses
3. Create own animations.

For altering an existing pose, just sit on the poseball and wear the HUD, then adjust the joints that you want to see in a different position. (Since i have been asked by animation creators who have already poseballs inworld: no, this HUD will not do any reverse engineering on your creation, this is technically not possible.)

For creating your own pose, follow the instructions on the website that comes with the product. In short it will work like that: you start off with a T-Pose and adjust the joints to a position you want to have. Then you will receive a line as text-output in your chat, which you copy and paste into a bvh file, that file is provided on the product website as well. All steps are described in detail with pictures to each single step.

For creating an animation:
Basically this is the same like a pose. In SL, the animation is done by playing frames, where each frame is one pose. Example: kicking leg: one records one frame with knee bend, one frame with knee stretched. Both frames (lines) are copied into the bvh file. The movement of the leg, from bend knee to stretched knee is then done by the viewer. The bvh-file provides the start- and end positions.
An animation can only play max. 30 seconds (SL limitation), as you can easily see when you watch your own AO, danceball, whatever, then they loop from the start again. If an animation seems to play longer, like in some "scene-animation-balls", then it is a scripted chain of 30-second animations.

Please take note, that the joints will not move in steps of 1 degree, but that the stepsize varies from joint to joint and there from axis to asis, due to SL limitations what scriptload can be given to a sim. So, some joints move in steps of 4, others in steps of 32. Also, "unnatural" moves are disabled.

If you have any questions, before or after the purchase, please IM YT Recreant inworld. I will reply as soon as possible.

June 13 2018
Faster Startup sequence
May 31 2017:
Fixed rotation bug in poseball
Feb 19th 2012: V2.05
fixed a minor script bug

Apr 10th 2011: V2.03
Help button added

Nov 15th 2010: V2.02
- larger buttons
- fixed a shoulder joint
- corrected weblink in the manual


TRY THE DEMO FREE INWORLD! available at the S-URL at the bottom of this website

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  • Alter ANY Poseball you are using inworld
  • Create new poses and animations, your Avatar is the model!
  • Create poses on the fly, while standing or sitting
  • re-import your creations as full perm bvh and sell them with you as creator!
  • life time updates

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Durchschnittliche Einstufung: 4.71 Sterne Verteilung
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Limited accuracy but not bad for L$ 199

Veröffentlicht 28.10.2010 von PixelProphet Lane 4 Sterne

Various joints can only be rotated / positioned in steps of 24, some in steps of 16 and 4 etc., resulting limited accuracy when making / adjusting poses. This HUD is usable for simple static poses, and is quite suitable if you temporarily want to make your avatar do funny things for laughs, but not recommended for advanced animating.

A tip: When adjusting an existing pose, adjust all joints to match the pose as closely as possible. That way you can at least save your adjustments to bvh file, and can replace the pose you were adjusting with the one you made, presumed you own the object that was animating you.

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are u crazy??

Veröffentlicht 25.10.2010 von Paulyta Miles 5 Sterne

excuse but are u crazy?? the item is amazing and the price is very small! very easy to use!

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