================INFORMATION================
[MCS] GUARDIAN HA-UAV ver. 3.0
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FEATURES:
# HA-UAV = High Altitude Unmanned Arial Vehicle
# Tactical Battlefield Armed UAV
# UAV is armed with 8 fire & forget short range guided GUARDIAN missiles
# Prim counts -
UAV = 27 prims
Missile = 6 prims
(The prim requirement will be approx. 40 with the entire set-up and in running mode)
# Target Range = Parcel
# Guardian Missile:
Type = fire & forget guided
Trigger time = Immediate
Target range = 65 meters within Parcel
Push = Yes
Damage = 90
Reload time = 80 sec (if not drone damaged, or else longer time)
Anti Personnel
No distinction between friend and foe
# With health meter
# Excellent visuals even on "push & damage" disabled land
# PERMISSIONS - ONLY COPY
# No Mumbo-Jumbo Operations
# Realistic Design, Displays & Sound Effects - Inspired By Real Life
# Free Lifetime Updates
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HOW TO USE:
# Add the "[MCS] GUARDIAN HA-UAV HUD"
# Click "UAV Logo" --> the UAV will be rezzed (only 1 UAV at a time can be rezzed)
# Command & Control -
Power button (top left of HUD) = toggle to shrink & expand HUD
Engine Logo = to toggle to start & stop the UAV engines. Switching on the engine takes control over the UAV to fly/move --> you (avatar) can't move.
Switching off releases control over UAV --> you (avatar) can move.
Camera Logo = toggle to lock & unlock camera view. Always press "Esc" multiple times after unlocking the camera.
Cross-hair Logo = when clicked it will pop-up the names of the nearest first 10 Avatars present within the parcel. You have 10 seconds to chose the target. Once the target is selected - missiles get locked on to the target and UAV fires 8 missiles back to back with 3 seconds duration.
After the missiles get fired, you need to reload them using the BDR (Battle Damage Repair) system.
(This button can also be used just to scan the parcel. Missiles get locked only when the target is selected within 10 seconds).
Bin Logo --> click to delete the rezzed UAV
PLEASE NOTE:
# Best views in "Advanced Lighting Model"
# BDR (Battle Damage Repair) System available separately in the store
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Updated version 3.0:
# fixed an issue of releasing/gaining vehicle control and your (avatar) movement normally
# missile reload system
# upgraded HUD
# added voice alarms
# health meter integrated into HUD
# upgraded bombs
# upgraded target selection
# upgraded looks and working of UAV
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PURPOSE:
To provide a platform -
# For entry & mid level players
# Who want to have a small or mid scale combat roleplay on their lands (strictly under the guidelines of Linden Lab's TOS)
# To experience high quality & realistic systems at affordable costs
# To avoid buying the entire system-environment
# To avoid getting into the mumbo-jumbo of settings, configurations, training, groupings etc.
PLEASE READ "WHAT IS MCS"
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Please check the DEMO video available at our YouTube channel
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Feedback/Reviews are always welcome
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CONTACT:
Send an IM In-World
Regards,
MOONSHINE CORP.



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