Pseudo-Null animation.
An animation that does absolutely nothing! (It's actually just a very slight head twitch that you probably wouldn't notice even if it didn't have 0 priority)
For use in anything that you don't want animation for, but that requires it. For example, an offhand prim for dealing extra damage with a two handed melee weapon in certain combat systems. etc, etc...
Good
Was making a custom animation state machine and needed to override the default animation overrides.
This worked perfectly.
Great little piece
Great for fooling bodies that use a deformer that you don't want to use the head for.
L$ 1
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