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[ A ] Melee Weapon Scriptset

[ A ] Melee Weapon Scriptset
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[ Asbrandt ] : Melee Weapon Scriptset
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An OpenSource Melee Weapon Core
Version 2.5.4 - Updated 20.Nov.2013
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[ NOTICE: ]

# This Package does -NOT- contain any Animations or Sounds. You will need to find or create your own.

# All Software portions of this OpenSource project are released under the permissive MIT X11 License.
# All non-Software portions of this project are released under the Creative Commons Attribution 3.0 Unported License.

[ OVERVIEW: ]

# CombatSystem Support:
> CommunityCombatSystem [CCS], DynamicCombatSystem [DCS] and possibly others with Internal Controls.
-> This package -DOES NOT- contain any form of Enhancement scripts for CCS or DCS.
> GoreanMeter [GM], MetaLife [ML] and possibly others with similar Protocol schemes.
> LindenDamage [LLCS]
# This package -WILL NOT- work with systems that require Proprietary Scripting.
> The list of such systems include SpellFire, Azora and possibly others.

# Support for different Animation Sets, allowing for a wide variety of Animation Style options.
> Because Sets are stored on separate Notecards, you can have a virtually unlimited number.
# Support for a nearly-full Weapon Animation Override, allowing for a complete set of Stance Animations.
> The Animation Override uses the new SL AO functions for much greater efficiency than previous AO methods.
# Attack Animations can be set to select randomly from all available Animations or a separate list for each direction.
> Capacity per Set depends on Name length. Each "Attack" incl. the Animation, MissSound, HitSound and HitEffect.

# Further Information Notecards are included, including Setup Instructions and Plugin API Info.
# MWS uses a Plugin-based design, allowing features to be added without modification to the Core.
> Plugins are NOT required to be OpenSource, they may be distributed under any terms the Creator wishes.

[ SUPPORT AND CONTRIBUTIONS: ]

# To check for Updates, please visit the Marketplace listing at https://marketplace.secondlife.com/stores/110772
> Updates are also announced and made available via Notices in the '[ Asbrandt ]' Group in-world.

# Development is powered by Feedback. Without the help of you, our Users, we cannot improve our work.
# As an OpenSource project, contributions of any kind are welcomed and appropriate credit will be given.
> If you know of a Free Use System not compatible with existing Scripts, please send in the relevant info.

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Great Scripts, Easy to Use
full star full star full star full star full star Posted May 19, 2012 by Korwyn Obscure

I've been using these scripts for years now (Oringinally Nexus Industries Scripts, he just recently changed the business name).... and they're great. Easy to use, full featured, and fully documented.

And... they're free.

You can't go wrong with these scripts.

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The answer to a weapon builder
full star full star full star full star empty star Posted May 19, 2012 by Bellimora Bunny

So you want to build weapons, great. However, if you don't know how to handle the scripting this is your solution. It's open source. It's supported, it's updated with regularity. The guy in charge of the project responds to messages readily. It's got a pile of options and a fair amount of customizeability. You can put in various sets of animations, it supports a variety of combat systems, it has allowed a complete SL novice with 3 weeks of experience to throw together several hammers. So I call it good!

The only thing I notice with these weapons is I've had trouble getting them to hit detect on non-avatar targets, such as critters out of zombies spawners or target dummies or the like, even with some combat system cycling. It DOES work on other players running the appropriate combat system in a combat capable zone just fine. Even when it you aren't in a combat capable zone it'll make the hit sound and display the effects.

So in short: Easily makes weapons that work on other people. Might be hit or miss against NPC objects.

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