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CMcA Plumtree Kitchen, Low-Prim Modular Mesh, Updated with Windlass Houseboat

CMcA Plumtree Kitchen, Low-Prim Modular Mesh, Updated with Windlass Houseboat
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Plumtree Kitchen, with Windlass Houseboat Arrangement
Mesh, Low-Prim, Completely Reconfigurable
by Camden McAndrews

Rev 02 includes an additional arrangement of the modular components for the Bellisseria Windlass houseboat, an updated version of the dishwasher, and a new half-width base cabinet in the Windlass version.

Our Plumtree model kitchen has great-looking cabinets, sink and faucet, and a full set of kitchen appliances, yet its land impact is only 12. (The Windlass version has a land impact of 10.)

Each cabinet and appliance is a separate object (as built, a total of 22 individual objects), so you can make copies and rearrange them to adapt to your own home.

Our goal for this project was to build a kitchen for our Linden Home. It made a huge difference; a kitchen brings a house to life and makes it feel like a home. After five years in SL, we really never have actually used any of our home kitchens once we built them, but they just had to be there. We allowed up to 20% of the total Linden Home prim budget for the kitchen, and ended up exceeding that goal; this one uses only 10% of the prims. It had to have all the appliances, but to save prims and script lag, they didn't need to have opening doors, insides, or animations. Lights, however, were a must; and so was having the faucet run water if you touched it. It also needed have at least the suggestion of a pantry.

What's included:

Two linked arrangements of the modular components
1. Original Plumtree Linden Home arrangement
2. Bellisseria Windlass houseboat arrangement

The modular components:
All Cabinets
- Base cabinet with countertop and backsplash
- Half-width base cabinet (*New* in r02)
- Sink base with countertop and backsplash
- Full height wall cabinet
- Half height wall cabinet (for over the sink, refrigerator, and stove)
- Corner base cabinet
- Corner wall cabinet
Under-counter light for over the sink (automatically turns on at dusk, off at dawn)
Sink and faucet (scripted to turn water on and off when touched)
Dishwasher with countertop (updated in r02)
Microwave*
Refrigerator*
Stove*
Vent hood with lights (lights automatically turns on at dusk, off at dawn)**

*The microwave, refrigerator, and stove are regular prims with great textures. The
dishwasher and its countertop are a single mesh object.

**The lights in the vent hood are an integral part of the mesh. The under-cabinet light
is a separate regular prim; you might think of other nifty uses for copies of that prim
such as porch lights, ceiling lights, sidewalk lights, and anything else you want to
light up at night. You can also touch the light to turn it on or off for a couple of
minutes.

All these are assembled into a single linked mesh object. To rearrange them for you home, you can Edit Linked and move the parts around. If you want more cabinets, just unlink any parts you want to duplicate and shift-drag a copy. (We recommend that you link them up again when you're done to reduce the land impact.)

You also might enjoy the closeout walls and floor that create a pantry under the stairs and sconce for the wall cabinets. These walls are included as a separate object. The wall textures are based on the standard Linden Home walls so that they blend perfectly with the existing structure.

The countertops have shaded, seamless neutral white texture. You can tint these to match your kitchen decor.

The wood parts are similarly easy to tint and retexture, though you'll find that the sundry parts of the doors are set up to have different textures in case you're prefer to do it that way.

What it doesn't have:

The doors don't open. We could easily quadruple the land impact with opening doors and drawers.
It's kind of fun to open all the drawers and doors in our Appalachian Kitchen and watch them auto-close
30 seconds later, but we don't think it's worth the additional land impact and land impact and sim lag to
have that giggle once a year.

The pantry door in the included closeout walls doesn't open; it's painted on the wall, but I left the wall
phantom in case we should ever want to walk into that small space.

No 3D model of the gas burners. Crystal was happy with the 2D texture, so we saved a bunch of
polygons (and hence, land impact) by taking out the 3D burners.

No animations. After years of having animations in our own home kitchens, we realized that once we
built them, we never used them again. Animations you never use add a lot of script lag, cost, and
complexity, so we didn't include them.

  • Great-looking low-prim kitchen, mostly mesh
  • Completely modular, rearrange cabinets as you wish
  • Scripted lights, on at dusk, off at dawn
  • All major appliances are included
  • Water turns on or off when you touch the faucet