ZOD2-EZ-049 ZOIDs Berserk Fury MK1 1:10 Standard Edition + 1:3 MEGA Edition (Boxed)
UPDATE 2014/01/21:
New ZOIDs AO 2.0 beta avaliable at: http://slurl.com/secondlife/Bruin/84/115/64/
Please grab a free copy from the freebie giver box!
for full size images, view:
http://fav.me/d5f91vo
http://fav.me/d5f91xx
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!!NOTICE!!
This Avatar is:
. Deformed avatar, and the Tyrannosaurus-type of ZOIDs avatar. It's 5' ft tall on four.
. Including its weapon systems. Since it's deformed, it is not suitable to use other weapons fit for normal human avatars.
. MEGA edition does not inclues working weapon!
. Deform-fixer is not provided. If you want to restore your avatar after deformed by the Mega Edition, please detach the ZOIDs AO fist, then, either log out, or find a Deform-fixer to fix the deform (many sandbox has it).
Avatar is: +M+C-T
Weapon/Booster is: +M+C-T
(Power by Self-adaptive Prim Animation Transform (SAPAT) engine. Linkset can be changed without breaking down the prim animation.
Scripts & bullets inside are: -M+C-T
Model includes: (parts / attach point)
. Head (skull)
. Chest Armor (chest)
. Blade Backpack (Spine / ZOD2X Charged Particle Cannons)
. Upper Arm Armor (L/R Upper arm)
. Forearm Armor (L/R Fore arm)
. Fore Claws (L/R hands)
. Pelvis Armor (pelvis)
. Upper Leg Armor (L/R Upper Leg)
. Lower Leg Armor (L/R Lower Leg)
. Rear Claws (L / R Foot)
. Body Shape, clothes and Hair
Weapons:
. ZOD2X Charged Particle Cannons (Range Weapon. Attached to Pelvis, as the backpack)
HUD system
. Uni-HUD V5.4
. Bundled Color Changer Board V7.6
. ZOIDs AO V2.37b (demo) (Must wear to start deform)
Warranty:
. The creator of this product is not responsible for any technical error cause by lag or other unauthorized use. Although the gun / booster scripts are tested for several times, but there can still be some small error we haven’t noticed. For any major bug, please contact the creator for debugging.
. The creator of this product is responsible for errors caused by insufficient permission setting. If you found any item in this product have any problems of rezzing due to insufficient permission setting, please contact the creator for item updates.
ZOD2X- ZOIDs Charged Particle Cannons
MAIN FEATURES
. Switch on/off by:
/ entering command “/75 /ls buster_on” and “/75 /ls buster_off” (without comma)
/ using the Gun icon in Uni-HUD
Attack Attribute: B=Beam
Ready Stance (RS) = Hold Left MouseKey
Tactics Stance (TS) = Hold PageDown key (or C key)
Each attack has 20% chance of causing Gravity status (GVGCS), which restricts a target’s movement and deals damage gradually.
This weapon can be switched between 4 Modes: Cluster mode, Full burst mode, charge mode, and Shield mode
(0) Energy Regenerate function: When activated, the weapon automatically regenerates 6% EN per second in mode (1),(2) and (3), or regenerate 4% EN per sec., in mode (4), after the plasma barrier is activated.
(1) Cluster mode: Simple direct fire. Fine EN cost but it’s firepower is limited.
Tab (RS) to fire.
Damage (GVG): (20B) (*MHHQ damage = 1/10 GVG damage, trims to integer)
Energy cost: 18%
Distance & Range: 30m * ~0.11 pi
(2) Full Burst mode: Uses full power of the CP cannons. Superior firepower and good range & distance, but with high EN cost. Another downside is that you can not move while doing a full burst (but can turn left/turn right).
Supports damage to maximum 2 targets(in safe mode only).
Hold (RS) to start full burst. Release (RS) to end it.
Damage (GVG): first hit (30B), then (40B) per .75 second
Target2: (30B) per .75 second.
Energy cost: 24% per .75 second
Distance & Range: 35m * ~0.2 pi
(3) Charge mode:
Can boost damage by charging, can also deals damage to multiple targets when charge level is higher. Good for using high-mobility combat tactics.
Hold (RS) to start charging. Release (RS) to fire.
Damage (GVG):
LV / EN cost / Damage / Distance & Range
1 / 15% / 15B (target 1) / 25m * ~0.11 pi
2 / 30% / 30B (t1) / 15B (t2) / 30m * ~0.13 pi
3 / 45% / 40B (t1) / 20B (t2) / 35m * ~0.15 pi
(4) Shield mode:
When transformed into shield mode, press L-mouse key to activate the plasma shield. The cannon will then automatically switched to Cluster mode.
. Plasma shield will last for 20 seconds, and prevents 1/2 combat damage during activation time.
. Plasma shield can only prevents MEDIUM combat damage in a hit. Plasma shield can not prevent a single damage source that deals lower than (10) or higher than (40) damages
. When shield is activating, EN regenerate will slow down to 4% EN per sec. (when no shield: 6% EN per sec).
(5) Mode switcher:
(TS) + Forward or backward to switch between the 4 modes
i.e. Cluster mode <-> Full Burst mode <-> Charge mode <-> Shield mode <-> (Cluster mode)
Good job!
Got it. Immediately love it.
Nice and neat textured
Perfect baked shadings
Smooth animations
Super low prim and super high detials
Not to mentioned that it's full +M so you can twitch it into whatever you hope it to be
a 5-star is what you rewarded ^v^
Near Perfect!!!
This is what ive been waiting to see since i started SL!!!
Its not 100% accurate to the show but its near spot on and it is much fun to play with!!!!





