For a video demonstration visit: https://youtu.be/zG0nW0x-xZ4 (v1.0)
Due to limitations on the active number of animations allowed in SL, the Hand Poser HUD may not work in conjunction with other posing HUDs on the market.
New to version 3.2 - Compatibility with Anypose (v1.8 or later) for full body poses! Link at bottom of description.
New to version 3.0 - Mirror feature to copy your left to right hand or reverse. Also added BVH export support (PRO version only)
New to version 2.5 - Thumb second joint twist added (for better Maitreya support), Minimise UI improvements, Preset Transfer Support
New to version 2.0 - More poses, More presets, UI Improvements, Puppeteer feature, custom AO feature! To receive the free update visit the mainstore location delivery terminal.
An unfortunate reality of hands in Second Life is that for too long they have been limited to just a couple of built in poses which can cause issues for great photography or interacting with objects in a realistic manner.
With this in mind I created this Hand Poser HUD to provide a simple and intuitive interface for posing your Bento enabled hands in a position that works best for your needs.
This HUD requires Bento enabled hands to work.
Step 1. Wear the FATE Hand Poser HUD
Step 2. Simply click and drag sliders on the HUD to pose them
FEATURES
1. Save Your Pose
To save your current finger poses simply click the 'save' button on any of the presets. Click the preset button to apply it in the future.
2. Puppeteer
You can now animate other avatar's hands, this is great for photographers with multiple avatars to pose. Simply click the Puppeteer button and select a nearby avatar. That avatar will need to accept animation permissions and also be wearing bento enabled hands.
3. AO
You can now use your FATE Hand Poser HUD as a custom bento hand animation override. Click the 'AO Settings' button and click 'LIST' on the popup menu to configure which preset poses are used in the AO. Your avatar will switch to a random pose in this list during random intervals (as long as the HUD is attached).
4. Minimise/Maximise
The FATE Hand Poser HUD now has more UI control, allowing a full minimise and maximise of the HUD, Hand Controllers or Presets Panels individually to allow for greater visibility, you can also scale the HUD to your own preferences using the build tools.
For best results, disable any built in AO for your bento hands through their HUD or by manually stopping your animations.
https://marketplace.secondlife.com/p/AnyPose-Basic-Pose-Stand/774338
See item in Second Life View Video »- 18 pose sliders per hand
- 496 poses per finger
- Over 14 trillion possible poses
- 28 custom preset saves
- Works with all bento enabled hands
Muito boa
Essa hud ela cumpre o que promete.
perfeita na edição de poses.
Eu ainda não tive condições financeiras de comprar o upgrader para BVH espero conseguir para gravar sobre ele tambem.
Se voce quer saber como funciona eu fiz um video do anypose e no final do video eu falo um pouco sobre o fate hand, meu video esté em português Brasil.
Video ➤ https://youtu.be/H2mOypEJaqo
A Bit Clunky...
I does work. The interface is unfortunately just clunky. The other issue is that it's a low priority override, which in my opinion is a design flaw that limits the overall utility of the HUD. You basically have to use it with non bento poses or completely separate arm poses for it to be effective. I still find it useful in certain situations.
Don't Buy This!!!
It's terrible. Can't control fingers movements in detail. At the end you can really control anything. And of you are wearing a different pose hud will move Other body parts!!!
Saving presets breaks pose
After clicking Save on any preset, some of the fingers that were not moved with the HUD are moved slightly out of their position and no way to position as they were with the sliders :(
Also wrist cannot be bent inward 90 degrees :(
Low Priority ! Does not work with another active AO
Low Priority ! Does not work with another active AO
Poses break too often, like when trying to save it to a preset, or load a preset, it breaks other animations playing.
Also when try to move too many fingers, I guess, it breaks it too.