KinEx - Texture Organizer V2
So this is V2? does that mean new features??
New Features and more new Features!
In fact, i've nearly doubled the features of the previous version, even adding scripts that allow you to use textures in the organizer without taking the texture to inventory!
Then there's the networking, which allows you to have 2, or 200 organizers rezzed, and all of them can transfer between each other just as if you were performing the transfer on one organizer!
Also, the organizer now supports NO-MOD Textures and Sculpts. No longer will you have to curse at creators (or me!) for not releasing No-Mod textures!
Oh, and have i mentioned Expandable Categories yet? no.. i don't think i did.. WELL! Let me tell you.. One of the pains with the old/other organizers, is the limited number of Categories!. So i've gone ahead and solved this little problem, with Auto-Expanding categories, all the way to 168 possible categories! And if that's not enought to hold your mother of all texture collections. Just rezz another organizer, They're networked! So why not have a dozen 168 category organizers! (overkill, i know right? Better to have the option though!)
Do you work in a group building environment, and find yourself needing to transfer textures/sculpts to your partner? Well now, i've enhanced the old Category Package with a script!, simply create the Category Package, give it to your partner, and they'll be able to simply Click the package and transfer its contents straight into one of their categories! No transfers to inventory, no mess.
Ok, nice start... Now tell us the full feature list!
Ok, ok.. so here's the full list:
* Sculpted and Texture categories, which are Saved per category
* 12 Categories, by default, expandable to 168
* 25 Displays, plus the big one!
* Move and Copy between categories, the next point expands on this!
* Move or Copy Multiple textures/sculpts at the same time!
* Bulk Move and Copy Selection modes, which select all 25 textures on display by default
* MONO Compiled! - Extremely fast system
* Works with NO MOD Textures/Sculptmaps!
* Texture Animations - Slide / Spin / Zoom (because they're fun to watch!)
* Fast Rez Prim, Which is created by you!
* Detail Readouts, Quickly see the permissions and creator info!
* UUID Auto-Readouts, An owner Only function that allows you to quickly pull up UUIDs
* Works perfect as a HUD, It just goes Fwoosh to HUD scale!
* Automatically scales when attached as a HUD, and if you rezz it, it Fwooshes back!
* Tiled Preview option, with Many tiling options
* Twelve Tiling options (1x1 to 3x3 and everything between, then 5x5, 10x10, and 50x50!)
* Change the background color to contrast alphas!
* Creates transfer packs, to give your categories easily to partners!
* Change Sculpt Stitching, Which is saved per category!
* Duplicate detection - Extremely fast dupe detection by UUID
* Customizable - Change your category textures without breaking the system, then easily recover them if need be.
* Easily set floating text for categories
* Filename and Number Display - Easily disable and enable filename+number floating text bar
* Search Function, now searches until it runs out of things to find!
* Easily Selectable UV Maps - Very simple to apply a UV Map to your sculpties!
* Easily deletion of textures and categories!
* Permission controls - Owner, Group, Userlist and Anyone!
* Also a new Permission called "Retrieval" which allows public users to browse, but not take or change anything.
* And of course, a lifetime of free automatic updates!
Unlike other organizers with the Click and Hold method, to get your menus with the K-TO, simply double click. Although all the common use parts of the system are not menu based, eliminating any slow downs. This system is designed for fast easy browsing, while still boasting all the features you'd expect from a top-level organizer.
With the permission system, you're able to set access up for the active group, the userlist (which is stored in a notecard), Public Access, and then retrieval. When Public mode is enabled and Retrieval is disabled, public users can only view textures or sculpties, not take them. They are also unable to make any changes to the organizer. In order to protect you from a drive-by deletion, the system only allows group and userlist members to delete single textures, and only the owner can delete an entire category.
(keeping in mind, if it's set to owner only.. the group and userlist can't even use the system, let alone delete anything)
To use as a HUD, simply wear the organizer, and it will scale itself down automatically to fit. When rezzed in the world, it will scale back up accordingly. Making it extremely handy when you're working with a restricted number of prims!
See item in Second Life- Helps you better organize your textures with expandable categories!
- Networked capabilities, so you'll never be restricted by categories or displays
- One organizer for both your sculpt maps AND your textures!
- Works rezzed and as a HUD! Take it anywhere!
- Advanced permission system to easily setup an organizer for Group builds!
Horrible customer service..
I have sent this seller notecards for over a year hat i never received the item and still have never heard from this seller or gotten the item i paid for. I sent her detailed records of payment many man y times, even at times passing 10 cards to be sure she would see that she has a note. No customer service at all from this seller.
Helpful & Comprehensive
The guy who wrote that the organizer was 96 prims must have either had an old one, or had 2 out, or had expanded his several times. The default organizer as it is out of the box is 51 prims. No more, no less. You can optionally add more texture categories to the organizer, in batches of 12. Each extra 12 categories adds another 15 prims to the organizers prim count. I just started using this organizer tonight and I'm still in the process of transferring textures to it, and already loving it. I was using another organizer for so long that was just tedious and so complicated. It had like 20 different buttons that I was supposed to remember what each of the icons meant, and there's just no way that was ever going to happen. The KinEx organizer on the other hand is much more simple to use, well laid out, and even more powerful. Oh and can I just say that I LOVE that there is a background for alpha textures so you can actually see them very well. And the fact that the organizer can morph into a sculpty previewer? Genius! This tool is a major time and inventory saver, and absolutely worth the cost.
As good as more expensive ones, fully feature-packed!
I looked long for a good texture organizer and finally was lucky to find this one, which is as good as several times more expensive ones or even better. It comes even with sculpty support for this small price. The best though is all the operations that help to organize textures and categories without prim editing! Just awesome! I would rate it 6 from 5 stars.
BEWARE OF PRIM COUNT NOT AS STATED
I purchased this because it stated it was 51 prim .. WRONG ... try 96 ... almost double the stated prim count. I dont know about you .. but I dont have 100 prim to WASTE on an organizer ... MISREPRESENTATION!!!
Awesome Product
I just bough this and i am super happy with it, after years in SL and tons of texture this is very helpful when building. Save's me the time to look thru inventory for the selected textures, easy to add texture's into the organizer. I would recommend this to anyone that have more than 10 folders of texture, as it makes your building experience much better and easier.
NEVER GOT IT
I BOUGHT THIS ITEM NEVER GOT IT AND NEVER GOT MY MONEY BACK. CREATOR IS HOPELESS AT RETURNING MESSAGES. DONT TRUST THIS ONE. BE WARNED. i gave this item a review rating of 1 but it doesnt even deserve that.