VIDEO: http://www.youtube.com/watch?v=zzLkhNtkbMQ
Have you ever wished you could change your ground texture?
Ever spent hours or days trying to create land for a skybox?
Have you ever wished shadows didnt float stupidly in mid air?
Tired of having only 4 textures to choose from on your island?
Introducing JVTEK LandMap, a tool which can solve all these problems
and many more, quickly, easily, and without the need of admin powers!
(See the video link at the bottom of page to watch LandMap in action.)
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How It Works:
LandMap allows you to change your ground texture by using the power
of sculpted prims. LandMap scans the ground mesh and creates
sculpted prims which precisely cover the existing ground like a blanket.
This allows you to customize and change your ground texture at will.
You can add special effects like glow or shine to your ground.
You can even SCRIPT your ground or apply a media texture to it.
The best part is NO ADMIN POWERS ARE NEEDED!
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Easy To Use:
LandMap has been designed from the ground up with ease of use in mind
as the #1 priority. You can change your ground texture in just a few
minutes because all of the sculpt making, prim rezing, prim positioning,
and prim texture aligning is done for you. You simply place and size
the scan areas where you want them, lock the scanners, upload the
sculpt images and drag them from your inventory onto the scanners.
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Selectively Change Ground Textures:
LandMap allows you to selectively customize your ground texture from
a 4x4 meter patch up to a whole sim. Any shape you can make with
parcel boundaries you can also create with LandMap. You are not
constrained to 4 textures per sim, nor are you constrained to elevation
changes like with standard island ground textures. This makes LandMap
ideal for both renters and sim owners alike. Want a little snow or dirt
somewhere but not over the whole sim? No problem! Want to customize
your 512m parcel? You can do all of this easily with this powerful tool.
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Realistic shadows:
One of the great uses for LandMap is creating realistic shadows.
Have you ever bought a tree that has a tree shadow with it only to find
in dismay that the shadow is on a flat prim and floats in mid air because
your tree is on a hill? LandMap can solve this problem easily by creating
a custom sculptie which will bend the shadow to match the ground shape.
(Example of this is shown in the images section.) This same principle
can be used to create streams or paths that hug the contour of the ground
while using minimal prims. Combining alpha textures onto LandMap
sculpties opens even more possibilities for creativity and realism.
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Create Skybox Terrain:
Because LandMap copies existing ground into sculpt form you can use the
sculpted prims elsewhere such as in a skybox. This creates realistic
looking ground for skyboxes instead of the lumpy mashed together or 100%
flat ground most skyboxes have and can create a much more realistic effect.
Please note however that due to a technical limitation of SL, sculpted prims
should remain phantom and can not be walked on. If you would like to walk
on your skybox ground you can make a custom area to walk on under the
LandMapped prims out of invisible prims and maintain the smooth clean
and realistic look of the land. This does require more prims, however.
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Advanced Custom Textures:
Know your way around photoshop? LandMap provides you the ability to
create custom textures and literally paint your land however you see fit.
You can create alpha textures or even animated textures for flowing
streams etc. The possibilities are only limited by your imagination.
(No support will be given for of Photoshop or custom texture creation.)
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Prim Requirements:
For Setup: 1 Prim + (7 Prims Per Scanner Used)
A mininum of 8 prims is required for setup.
Prim count will vary based on number of scanners used.
One prim per scanner used remains when finished.
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Notes On Sculpted Prims:
Each scanner creates one UNIQUE full perm sculpted prim to upload.
You are responsible for the upload fee on sculpted prims. ($10L Per Prim)
For example, if you use 4 scanners, it will cost you $40L to upload the 4 sculpties.
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Other Notes:
To achieve the best looking results it is recomended to have terraform power on your land.
While this is not needed to use landmap it helps greatly to fix minor problem areas.
LandMap uses prims to cover your land, if you use a very low draw distance
you may not be able to see all of your ground cover at once.
LandMap can cause minor issues with the rezzing of objects on scupted prims.
Objects can be rezed off the LandMapped areas, then moved onto them and used normally.
- Easily change your ground texture. - NO ADMIN POWERS NEEDED!
- Selectively re-texture your land as small as 4x4m to a whole sim.
- Copy existing terrain for use as landscaping in sky boxes or elsewhere.
- Map areas below trees to make tree shadows follow ground contours.
- EASY TO USE! - Builds, positions and texture aligns sculpties for you.
What A Difference!!
This tool is truly a must have. I must admit I am not very tech saavy, and was intimidated to buy it for a good long while. But I finally bit the bullet and just told myself I was going to learn, because I honestly couldn't take the parcel texture one more minute. I am SO glad I did. Just took one time of running through the instructions and I had it. And they are not long, drawn out, tech talk instructions, they are very easy to understand and I had absolutely no problem at all. The end result was truly, and thankfully, beautiful. No more of that horrid bright green astroturf!!
Oh a very pleasant side note, when you are maneuvering the sticks to come in line with each other, when you get them close enough they mesh together on their own. So lovely! Sometimes I had to move the base of it over just a bit to make that happen, but it was a cinch. I would give this product 10 stars if I could!
Amazing!!!
This is a very good tool and easy to use and the video helps loads
Great Tool for the Mainland
This is an ingenious tool and works just as advertised, and the manual is very easy to use and follow. Best of all, if you are a landlord, it produces sculpties on all perms that you can turn over to a tenant in case they would rather put their own texture than yours on a given parcel. Yes, you will have the upload charge of $10 per sculpty, but you can re-label these with parcel names and save them in inventory for repeated seasonal changes or common requests for changes.
Mainland, especially atoll land, has some nice features like quaint roads, bridges and ponds but the textures can be odd and it's nice to be able to keep your land and communities but change the land as you can on a private island.
The one problem I have is trying to get it into squares of the largest possible size, which I guess is 32 x 32. I pull one end and the other side then reduces -- you have to keep clicking the side arrows then clicking the main arrows to try to get it into position spread out. It's not that it's hard, it's that some parcels just are odd shapes and you have to then overlap them and merge two pieces. Generally they look pretty seamless. I haven't figured out how to do the blending indicated, likely that requires Photoshop skills.
One thing I wish about this product is that instead of clicking on arrows, I could just tug out the stakes to any position within the limit of 32 x 32 myself in "edit" mode to make the sculpty template. This would just be much easier. However there may be technical reasons this device can't work this way. If you do try to pull the stakes to position in edit mode, it just won't work (and it's not supposed to work that way, I just wish it did.)
awesome
Creator take time care about quality of items for us to learn do things ty:)