How about.. you build HALF, and Link Mirror does the rest?
The Link Mirror Symmetry System
What is it?
To say it simply, it's a Mirror function, like you'd see in 3d editing software, allowing you to build only half of your project, and let the mirror finish the other half. It is designed to work on linksets, meaning linkset rules apply. Such as 255 prim limit, and the link distance limit. You can however, USE AS MANY LINKSETS AS YOU WANT! Everything in this system is as automated as SL allows. Scripts are automatically deployed, automatically removed, automatically linked, if you have more than one of your own mirrors in your build area, the linksets will only use the closest one as a reference point. Meaning this system is very dynamic and allows for multiple creations at the same time!
What can it do?
It's capable of mirroring almost any linkset you can throw at it, textures included, there are limitations though. These are Nano(cubes, cylinders or prisms with Dimples(this is an SL Bug), nano spheres and sculpts will give you no trouble however) prims and Mega prims. Because of the way nano and mega prims are/were made, it's not possible to re-create them through script.
Link Mirror DOES NOT REQUIRE YOU TO START FROM A SPECIFIC PRIM, it gives the option to deploy the scripts automatically allowing you to mirror previously made linksets, you can however start from a scripted prim, which would remove the need to deploy the scripts. Either way, the option is yours.
Beyond those 2 limitations however, the Link Mirror will Perfectly mirror Sculpted Prims (thanks to Viewer 1.21), flexi's, and any prim you want to throw at it.
Link Mirror will also copy your prims inventories, and will copy the scripts running (if they're running on the original linkset)
Watch it in Action!
http://www.youtube.com/profile_videos?user=KindredSkytower
I would suggest watching checking out the in-world demo to see this system in action. Nothing paints a clearer picture than a live demo. The youTube video's will also give you a fantastic demo of what this system does!
Link Mirror requires that you have full permissions on the object you wish to mirror, otherwise textures will not be copied, also anything created with the mirror will be in your name.
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NEWLY ADDED FEATURES IN V2.1
Auto-Linking
Due to popular request, auto linking has been added to the mirror!
Mirror Detection
On top of being able to use thousand hundred linksets at a time, you can now use a thousand mirrors at a time! Lets say you've got three projects on the go, and each uses the mirror, well normally you'd of had to move the mirror to accommodate each project. Now though, each linkset will simply use the mirror closest to it as its reference point!
Fixed Flexi Visual Bug
As you know this was a very simple fix, just area select the flexi's and they popped back into shape, as it was only a visual bug and cured itself rather quickly. But i took it upon myself even to cure that minor nuisance. So now flexi's should be created with a Very brief visual bug (no more than a second) then they should automatically snap to proper scale.
Auto Script deletion of new linksets
Now that the mirror links automatically, i figured what better than to have the scripts removed automatically after linking? And so that's what i did! Now when the mirror process completes, the new linkset is literally ready to be picked up and used.
Please note: the original linkset still retains the scripts until you remove them, those will not automatically delete as you may wish to make changes to your project then mirror it again, but can still be removed with 'Rem.Scripts' whenever you're completely finished!
ADDED FEATURES IN V2
Multiple Linksets!
No longer do you have to work on one project at a time, start 2, start a dozen, doesn't matter, the mirror will handle each one individually, and automatically, requires no setup to use more than one linkset. So building an avatar or a house even, has never been easier.
Deployment of a Pre-Loaded Prim!
If you prefer to build with the shift+drag method rather than deployment method, you're able to load the mirror with a pre-loaded prim, and have it drop it for you when you're ready to begin.
Auto-Placement of a Deployed Linkset!
After deploying scripts in your linkset, after the pick up and drop, you can now "Reposition" your linkset to have it move itself back to where it was when you deployed the scripts!
Up to 10 times faster than V1
Laggy sims plagued V1, but no more. V2 functions fine on every laggy sim
Worth every penny. There were some ideas i had rattling around in my head i never bothered to build because of the daunting task of trying to mirror by hand. This is a godsend.
*presents Kindred Skytower her firstborn in gratitude*
Sweet..... I had my doubts to how good this actualy worked. . I'm a Builder of some very realistic star ships and even though i use pure normal prims.... the stuff i do to them. i get people to ask if i use scupted..,,, well.. i just got done testing it out on one of my ships.... and i could see not a simple prim out of place,,,, looked just like i dropped another ship right next to it... well done
PERFECT.
I've been looking for something like this for a long time. I saw the video of it on youtube and HAD to buy this. It is WELL worth the price..it saves you TONS of work on mirroring by hand!
I like it. I've wanted something like this for a long time. The only thing that I find lacking is not having the option to have all the prims linked with the finale result. Right now it does an excellent job of making a mirror, but with a lot of prims it would be nice for it to link them or have that option when its finished.
Other than that its a great product.
I was really impressed with this tool, the instructions were engaginly chatty and very easy to follow and the Link Mirror has certainly helped me out in many different situations already. It's simple to use and I've found that it helps speed up the time I need to complete just about any project I'm working on. Highly recommended.
Kindred you have outdone yourself. The demonstrations you showed to me ages ago pale in comparison to what this bad boy is capable of. I'm quite surprised that you would sell such a useful tool for as low a price as this. Girl if you had put a put a price tag of 10k on this i still would have bought it. *drools* CANDY! WEWT!!! And to all you people out there looking at this page, buy this sucker, you so so won't regret it!