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MESH[SAC] Mk.46 Mod.0 SAW v2.20 Box Version 2.20

MESH[SAC] Mk.46 Mod.0 SAW v2.20 Box
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SAC Mk.46 MOD 0 SAW(Squad Automatic Weapon) - version 2.20

Mk.46 MOD 0 SAW introduction movie
https://www.youtube.com/watch?v=XPIVHdPwjqw

SAC Update Information
http://ssocarmamentco.wordpress.com/

This item is set
copy
no mod
no transfer

We don't offer refunds on this item.

<<VERY IMPORTANT INFORMATION FOR GOOD CUSTOMERS>>

This "Mk.46 Mod.0 SAW Ver 2.xx" is completely new product with much development cost, so it's not related on Mk.46 Mod.0 SAW Ver 1.xx. Thank you for understanding.
(but if you purchased older version of Mk.46 Mod.0 SAW in April - May 2022, IM me in 2022)

This product is not related on Event "Toy-Gun" version.

https://ssocarmamentco.wordpress.com/2020/05/21/recent-activity-of-sac-2020/

<<Special Information for VERY Special People>>

This is a "FULL-AUTO Only" Rifle, you have to "Mouse Button" click to shoot
at "Mouselook Mode", and this product can not dump 30 rounds in 1 sec.

ALSO:

It does NOT shoot:
-Rockets
-Nukes or other Explosives
-Smoke
-Foam
-Push
-GCS Compatible Bullet
(ask zombie Sim owner LLCS bullets can work or not)

It does NOT have:
-HUD system(someday we will make it, sorry for inconvenient)
-MOD permission, you can only operate through the menu(resize, recolor etc)

Not being supported with:
-Person who rejecting update product always
-Person who got refunds by unavoidable reason.
-Claim about Prohibition of use due to rules in specific regions

PLEASE READ THIS BEFORE PURCHASING, THANK YOU.

--------------------------------------------------
** Credits **
Director: Catty Hammerer(SAC, SSOC)
Build & Texture: Eripom Moonwall(SAC, SSOC),TFA Akina(UEPONYA)
Scripts: TFA Akina(UEPONYA)
Animations: Eripom Moonwall

Mk.46 Advisor: Kurohige Steamer(SAC, Editor of Military DVD Magazine "GUNNER")
>>> see more info of "GUNNER" at this URL below
http://gunnermagazine.militaryblog.jp/

--------------------------------------------------
** Features **

-Designed for all collision meters(NOT MEANS OF API) and LLCS.
*Detailed Mesh Model. (see more images)
*Real size weapon(With RESIZER) .
-Low lag scripting.
-Custom sounds.
-Custom Animations.
-Always keeps gun settings.
-Auto Update.
-Fully AO Controled(contains over 120 animations * 2 sizes)
-Dynamic kneeling.
-Dynamic reloading.
-Selectable Optical Sights(DotSight, HoloSight, ACOG).
-Selectable Texture(PEQ15, Stock, RailCover, Fore Grip, Bipod, Pistol Grip).
-LAM: PEQ15 on front Heat Panel

<< Compatible with TonkTastic FDT Gloves >>

- Main Gun detects and connects your FDT gloves automatically.
(NOTICE: FDT Gloves "On Duty" or "Complete" version is required, "CIvilian" is not supported)

TonkTastic - FDT Gloves(Complete):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-Complete/8794967

TonkTastic - FDT Gloves(On Duty):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-On-Duty/8794966

this feature will be activated next "draw" command when you attach gloves.

*if your can see multiple gloves hands, set neutral pose(top and center in Pose HUD) once.
DO NOT ASK Tonk Tomcat, IF YOU HAVE ANY PROBLEM ABOUT THIS

--------------------------------------------------
** Specifications of SAC Mk.46 MOD 0 SAW **

-Caliber: Damage FX, RP(Projectile), RC, Prop
-Trigger: Full-Auto
-Magazine Type: SAC Standard(1 to 200, default 100rounds)
-Velocity: 100m~200m/sec
-Reload Time : 7.5 sec
-Effects : muzzleflash, muzzlesmoke, shell eject, magazine drop
-Options : optics(dotsight, holosight, ACOG), supressor, adjustable fore grip
-Control : work on both Dialogs menu / Chat command
-Complexity : 69,873

--------------------------------------------------
**Tips**

Quick Kneeling:
you wil kneeling when holding PageDown key or C key, and you will stand up when you releasing Key.

SAC Mk.46 Mags(LHand) v1.0???:
please attach(or "add") your left hand, just for fun.

Reloading Time:
Mk.46 Reloding Time is 7.5secs(Full), need strategic attitude what purpose of SAW.

Strobing Flash Light:
you can strobing flash light to target by "Flash" command.

Sprinting:
you can sprinting when you off-mouselook mode, keeps 3 secs and 10 secs to re-charging.

-----------------------------------------------------------------------
**Update History**

v2.18 - initial release

-----------------------------------------------------------------------
**Special Thanks**

- Tonk Tomcat(Tonktastic Industries)
- v4lent1ne21 Resident
- kaoruco Resident

See item in Second Life View Video »
  • •Detailed Mesh work. (see more images)
  • •Low lag scripting
  • •Designed for Collision meters
  • •Selectable Colors and Textures
  • •Variable Gun Actions
Average rating: full star full star full star full star full star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Happy Customer
full star full star full star full star full star Posted March 25, 2024 by Spoons Delcon

FDT gloves are no longer required if it is not reflected in the description. After some assistance from the creator, I am satisfied with the purchase. I did spend more than necessary but due to unforeseen language barriers, I can understand how that may have happened and will not hold that against the creator.

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The Right Kind of Support
full star full star full star full star full star Posted February 06, 2023 by Tsekani

The Mk 46 Squad Automatic Weapon delivers the most effective volume of firepower in the SAC arsenal. The platform holds between 100 and 200 rounds of 5.56 NATO at the ready and is capable of fire from the crouched and prone positions to better increase accuracy of suppression.

Things that may interest / concern you:
-Does NOT come with SAC active mag pouches common to other weapons in the arsenal. (This is likely due to the size and shape of the Mk 46's boxed ammo belts.)
-Can be scaled up or down to fit most sizes. Animations in two sizes with an option for wearing body armor (or dad bod). Doesn't always play nice with skeletal distorted bodies (such as the Kemono) or max-height avatars.
-Modifications can be adjusted to fit size. (Stock length, Optic position, Fore Grip position)
-FX, RP and Raycast Bullets effective against most collision based targets, including classic Grim Combat System (GCS) zombies. (Rez rights required, works on collision GCS monsters only.)

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