The ORIGINAL!
[NSi] PreFabricator - The Advanced Sculpt Kit Assembler
Version 2 - Double the functionality.
What makes the [NSi] PreFabricator different from other systems?:
- It really works!
- It's easy, it's fast and low-lag!
- It doesn't need any special setup from your sculpt provider like notecards, sculptmaps with naming conventions, etc. all you need is a full perm sample!
You don't believe it? Then watch >> http://www.youtube.com/watch?v=btkI70erCiE << and see it with your own eyes
(video still from version 1! The new version DOES texture, color etc.)
What's the PreFabricator good for?:
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There are tons of very good sculpted prefabs / creator kits available in SL. Professional 3d artists provide them for creators to use them in their own works and designs. The kits usually contain the sculptmaps and a complete fullperm example to show the results aimed for and to use as reference for building it your own. But if you ever rebuilt a 40 prim shoe prefab or a 70 prim belt then you know this can be a real pain. It means hours or days of copy pasting parameters, finding the proper sculptmap for itsy bitsy tiny parts, messing with SLs camera and frustration when the result still just doesn't look like it should. Eventually a lot of people give up and the sculpt kit ends as a several k L$ trashitem.
The PreFabricator rebuilds the prims and sculpts of your fullperm prefab examples with you as the creator, so you can concentrate on creating your designs instead of wasting time and stressing your nerves to rebuild something that was already made before. And it's so easy!
Step-by-Step:
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- STEP 1 : Rez the PreFabricator within 10m to the root prim of the fullperm prefab / sculpt kit example you want to build.
- STEP 2 : Create a single prim and take it into your inventory.
- STEP 3 : Open the PreFabricators contents and add the prim to it.
- STEP 4 : Grant the permissions requested by the PreFabricator.
- STEP 5 : Add the "[NSi] PreFabricator Source" Script to the root prim of your fullperm prefab.
- STEP 6 : Touch your fullperm prefab once.
- STEP 7 : Lean back and watch the PreFabricator doing its magic.
Limits and important Infos:
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- The example prefab used as source for the PreFabrication MUST be fullperm to rebuild all parameters (meaning the actual objects permissions, the contents permissions don't matter). Aslong as the source is mod the PreFabricator will work but sculptmaps and/or textures won't be applied in the result so you would have to do this manualy (still a great time saver but not what it's meant to be) OR you use a little hack: If you put the sculptmaps and textures into ALL prims of the source and in the PreFabricator it will work with no-trans/no-copy too. Most good prefab providers include an assembled example in their product though (if not send them a kind request to do so).
- The source MUST have less links than the current SL linklimits ( maximum links = SL linklimit minus one). However I suggest to split big linksets into smaller pieces of about 75 to 100 links.
- Rather uncommon primparameters might fail to be reproduced. Out of about hundreds of tested prefabs with thousands of prims that happend for two prims (both times the slice value of a box prim, manual fix took seconds).
- The PreFabricator WON'T reproduce megaprims.
- Scale down unreasonable large examples to avoid linking issues (you can scale up the results afterwards)
- Always only prefabricate ONE object at a time.
EULA / TOS / Warranty:
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- The term "Prefab Example" aka "Sculpt Kit Example" in this context means the preassembled linkset provided by a sculpt seller as reference in a commercial sculpt ressource kit for builders.
- You will only use the PreFabricator with legally obtained prefab examples or your own creations.
- You will respect the EULA and TOS of the respective prefab provider.
- The product is sold as is. No refunds.
- We will not be responsible for any future changes in SecondLife which might break the features or usability of this product.
Regards, Jeanne Mehrtens
[NoSaints inc.] Co-Owner
- Builds your sculptkits for you
- Fast and Easy
- Low Lag
- Makes you the creator
- Saves Hours of Time
Worth Every Penny :-)
This product does EXACTLY what it says - I've tested it with flexis, sculpties, and normal prims with really weird shapes. I've tested all of these types of prims separately and linked (I.E. 3 sculpties, one weird shape, and a flexi)... as long as all prims are FP, it duplicates them perfectly. It is worth *Every Penny!*
~ Bonus Feature:
With the new prim name/description copy ability in version 2.1, you can use a script to manually re-map and re-texture the new prims by passing the names for the maps and the textures to the new prims (dragging-and-dropping the maps/textures into the prims of the new set), and activating the script to apply them to the new prims. Understand that for this to work, *you have to have the textures in your inventory already, so you can copy them over.*
Things to Be Aware Of:
- Objects within the object-to-be-duplicated's inventory are not duplicated along with the prims. (Understandable; that's a whole other script right there)
- If the 'object' in your prefabricator has any hovertext/particle effects/other effects that generally require a scrubber/cleaner script to get rid of, the PreFabricator will copy *all of these effects* into *all* of your new prefabricated object's prims. This is due to the way prim attributes work, and there's not much you can do about this - just make sure your 'object' is clean!
- If your 'object' in the NSI PreFabricator has any inventory (such as scripts, etc), they will be duplicated in each prim of the new object. Again, just make sure your 'object' is clean!
- The items MUST be full-perm, or it will not work (as stated in the description, and thank goodness!).
Now, most prefabricators have these limitations, so they're nothing new... just stuff to take into account if something doesn't come out how you want it. :-)
This really works!
I can't stop smiling :)) I bought this product and have just tried it out on around 10 things which would have taken me so very long to make the old way. I had them all done in less than 30 minutes, perfectly, and I am now so happy to recommend this product to others. It is worth every bit of the price for the saving in time, energy, stress and hissy fits , lol.
Awesome Time Saver!
I no longer pull my own hair out and waste my time trying to put together sculpts to match the demo.. THAN YOU!!
Perfect Results!
I absolutely LOVE this product! It's worth every single Lindon dollar spent, saves you so much time and Lindon's, you don't need to deal with the sculpt maps to put the build in your name (as u the creator). Thanks so much, this is absolutely awesome!