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Sculpt & Mesh
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Important information about Sculpts in general is on this page:
wiki.secondlife.com/wiki/Sculpt
Important information about Mesh in general is on this page:
wiki.secondlife.com/wiki/Mesh
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Sculpt Studio & Mesh Studio
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Sculpt Studio and Mesh Studio are in-world content creation tools, with additional web-based components.
They help SL content creators to bridge the gap between in-world building and the creation of Sculpts and Meshes.
The best way to learn about Sculpt Studio and/or Mesh Studio is by asking friends who already have experience. There are a lot of us in SL. If you need to find such a friend first, please visit our (very large) official support groups listed below.
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Official Support Groups
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Sweet Sculpties: secondlife:///app/group/b473c9f5-216f-afb9-dec3-3a4d7a80d938/about
Sweet Meshes: secondlife:///app/group/4d9a2e78-7367-fea0-fdb3-b1385a757663/about
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Team
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TheBlack Box (Design Architect / code monkey)
Anjin Meili (Server Overlord / code monkey)
Eleanora Newell (Support Queen / monkey trainer)
and a lot of helpers (big thanks to all of you)
See item in Second LifeWonderful program! Intuitive once you learn how the buttons work, I was shaping the exact prims I wanted in very little time.
Wow. Really, just wow.
I've been wanting to get into sculpties for a while, and for a build I'm working on. I started with Blender and had a go at making a simply C shaped railing. It sounded easy enough, a cylinder with 2 bends that made the ends point downwards.
Unfortunately, whilst it wasn't too difficult to deform a cylinder like that, I had a lot of difficult making it highly accurate. It had to fit a certain set of dimensions and have a very clean, uniform bend, and it just wasn't happening despite hours of trying.
After buying Sculpt Studio and sending literally 5 minutes reading the notecard, I was away and started position the slices into the shape I wanted. Because of it's X to Y slice functions, I only really had to position a few basic points, and then brought all the others into line for me. The curve function also worked amazingly, and within half an hour, I had the railing I wanted in the *exact* dimensions I'd wanted as well.
Another 45 minutes later, and I've now made a few more railings to fit into other places, all of which are perfect and slid right into place.
This is one of the best 5,000 L$ I've spent on a tool, and I can't recommend it enough. Even if you're a modeller and use external programs like Blender for more free-form shapes (as I plan to), this can save you a lot of time and headaches for high precision objects that you'd like to build in-world.
i just bought this device 2 hours ago and i'm amazed by its possibility's
i'm a noob in sculping but all is turning out verry smooth
will be som ehours before you understand it all and to make good sculpts but this is amazing
5+ stars
great job guys thx
This is definitely worth more than 5 stars. I made the mistake of purchasing the cheaper versions (*cough*Sloft*cough*) and am still kicking myself for it ... This one is far superior and the creator is continuing to improve it based on requests and input from users.
The auto features are a godsend. The other programs force you to edit, align, and size each slice manually which can be a real pain ... other things like smooth curves are virtually impossible. There are some scripts that can help but aren't nearly as advanced or complete as the options found in Sculpt Studio. Smooth, morph, curve AND MIRROR features are absolute genius! There isn't another tool out there that offers this kind of precision, efficiency, and control that is also surprisingly easy to figure out (unless you have a brain like Aminom and can figure out the math required to do this stuff in Photoshop).
Most beginners pick it up by watching someone else use it (like during the free classes which occur every Sunday at 2pm and 6pm) or the various demo's other members host on their own. I suggest you try it out BEFORE reading the notecards ... I consider my building skills to be beginner to intermediate and found it to be very intuitive (didn't need classes to get the hang of it). For those that need it, they're free! Definitely join the group if you can't make the classes because there are plenty of users that welcome spectators and will even host a class (like myself).
Some concepts require learning regardless of what sculpt program you're using like knowing your subject enough to sculpt it and understanding some concepts of sculpties in general (like slices and points). And those with weaker building skills would do best picking up a few basic building tips in regards to moving prims around, etc. But the group is friendly and the creater is more than eager to help in any way he can.
UPDATE: It's been a few months since I started sculpting and I now have a successful line of sculpty items for content creators ... To show my eternal gratitude, I took some time to create a tutorial for Sculpt Studio that you can find on my livejournal: ghanielane[at]livejournal[dot]com ... Sculpt on!