IMPORTANT: Please read the features and limitations lists below before purchase!
The [zED]~OCS~Object Cloner System™ (referred to as the OCS) is more than your average cloner or mirror tool. It has been designed to give content creators a quick and easy to use all in one system for backing up, restoring, cloning and/or mirroring objects in their name. No longer will you need more than the one system to achieve these tasks as you will not find another as reliable and complete as the OCS. However, the OCS is NOT a copybot and therefore can only be used on objects with full permissions (unless created by the user).
IF YOU ANSWER YES...
then the OCS is the system for you!
● purchased a full permissions builder kit that comes with pre-built examples you want copied in your name?
● want to build with one avatar and change the creator to another?
● need a symmetrically mirrored copy of an object without the hassle of doing it by hand?
● would you like the security of having your objects backed up to your computer and ready to restore if needed?
● do you have an old megaprim build you want rebuilt in your name?
3 VIDEO TUTORIALS!
Check out the video tutorials by clicking "View Video" below to see for yourself the features of the OCS and how easy it is to use. The time and money that the OCS will save you is invaluable, not to mention the headaches that you won't get as a result. So what are you waiting for, get yours today or you'll be kicking yourself later.
Feature list:
● professionally designed mono compiled low lag system with high quality speed and performance.
● arguably the fastest and easiest cloner, mirror, backup and restore tool in Second Life.
● quick and easy one time semi automated setup that only takes 2 minutes.
● in depth step-by-step instructions and video tutorials.
● can create exact and/or symmetrically mirrored copies of objects as either a duplicate (rezzed original remains in tact) or a replacement (rezzed original is deleted to free up available prims for the copy).
● backup objects to text that can be saved to notecards and/or .txt files on your computer so they can be restored when and if ever needed for whatever reason, giving you piece of mind that your objects will always be safe.
● creator of the copied, mirrored and/or restored objects will show as the creator of the prim used during setup (means you can create on one avatar and recreate your objects with the prims of another).
● allows multiple objects to be done at the same time (no longer will you need to reassemble copied, mirrored and/or restored objects by hand as the OCS does this for you).
● usable on objects of up to 255 prims and automatically links the copies while preserving the original link order.
● controlled via a user friendly menu operated terminal that can remain rezzed without any lag.
● all possible prim parameters are copied including name, description, size, position, rotation, physics shape, material, flexible (softness, gravity, friction, wind, tension and force), light (colour, intensity, radius and falloff), texgen (ie. mapping), glow, fullbright, bump and shine, colour and transparency, texture (repeats, offsets and rotation) and type (hole shape, cut, hollow, twist, dimple, hole size, top size, top shear, advanced cut, taper, revolutions, radius offset, skew, slice and sculpt).
Product support and updates for life are included with the purchase of this product.
Limitations:
● can not be used on objects without full permissions (unless created by the user).
● objects must be full permissions to copy textures and sculpted prims (SL limit).
● prims larger than 64 meters will be copied as 64 meters (SL limit).
● mesh can not yet be copied (SL limit).
● animated textures and particles can not yet be copied (SL limit).
● the inside texture face of hollowed flexible prims will not mirror correctly.
● hover text and prim contents are not copied.
Product Disclaimer:
The OCS is designed and intended solely for the purpose of assisting users in cloning, mirroring, backing up and restoring objects with full permissions only (unless created by the user). The user must ensure and is solely responsible for ensuring the proper use of this product in conjunction with Section 2. CONTENT LICENSES AND INTELLECTUAL PROPERTY RIGHTS of the Linden Lab Terms of Service (http://lindenlab.com/tos#tos2), other products and their terms of use. In no event shall Zedgehog Dirval or [zED]ge-NeticS, its directors, officers, employees, subsidiaries and affiliates be liable for damages of any nature arising out of or in connection with the use or performance of the OCS.
Customer Service:
If you have any questions, comments and/or suggestions, please do not hesitate to contact me. If you have not heard back from me within 24 hours, please try again as odds are your message was not received.
Thank you and have a great day!
-Zedgehog Dirval
[zED]ge-NeticS © 2011-2014
See item in Second Life View Video »- recreates full permission objects in your name.
- perfectly clones and/or mirrors objects.
- backup objects to text on your computer.
- restore backed up objects in world.
- single script drag and drop (NO take/re-rez required).
Great Idea
This is the great idea to organize what you have.
especially for the people who makes a product..
I recommend this strongly
Works Great
easy setup backs up my stuff with ease! Who can trust ll asset server so great to save note cards locally
Wow what a time saver
I love this tool. Its so simple to use and once its set up your ready to go. I have tried other cloners but this is my favorite.
time saver
no reading, you watch the video, and you are cloning in no time
Excellent!!! A must have for builders
The OCS is a great tool, easy to use, easy to clone, and easy to backup all your builds and data. the backup text is great, helped me personally minimize the clutter in my inventory to make new builds go faster and smoother because I could find what I was looking for.
Add this to your building tool collection
The OCS is simple to use once over the small learning curve. I have another mirror tool that I use when I work with mesh but at some rotations it does not copy the texture correctly even with standard prims. With OCS, although it does not work with mesh, the textures are copied exact on standard prims, which is a great time saver. I did run into one problem that took a bit of head scratching. I have a large build area that has portions of it subdivided into parcels. I found that the terminal and the mirror object must be in the same parcel as the center of the root prim as the object that is being targeted. Other than that I have found the OCR to be a useful tool in my building collection.