- precision shape, no flickering;
- LOD compatible, no distortion at distance;
- fast rezzing as only 6-12KB sculpt maps;
- walkable surfaces, no need invisible prims;
- ANY regular texture compatible.
Thank you for attentive reading description and policies of using.
If you like this product, please rate it.
Package includes:
- 2 full perm sculpt map(S);
- 2 no modify/copy/no transfer creating script(s);
- read me.
Notes:
- It is 1 prim sculpt stone pathway, long and short version. Nothing special, just set of sharp random placed stones. Short version 2 times less size so loads faster then long version. But long version is very fast rezzing too as only 12KB sculpt map. Both version are WALKABLE. Means you can use them as for example floating in air stone bridge and walk by them without any invisible prim. Answering question about why here no corner pathways. It because stones made such way - if you apply same prim by angle to the same prim it will suit it. You can achieve effect of corner pathway with just applying by angle the same prim. It reduces using region resources so makes SL a little but less laggy.
How to:
- Inside you will find script. Create prim raise it 2 meters above ground or where you stand and drag and drop to it this script. It will automatically create ready to use object, textured, right size, with yours name as creator. This script finish it works when it will automatically removes from prim. During work you can see some distortion at sculpt object.. It is normal is result of forcing load sculpt map in some regions. After script disappears from content of the prim yours object ready. After object create lower it to ground and places it such way that only top of stone will be seen. This is how it supposed to be looking.
Never have this problems with my sculpt but know that it can happens with any sculpts., so in very rare cases if object still distorted please force loading sculpt map checking/unchecking mirror and invert flags in Edit ->Object Tab of sculpt. If even this not helps you need to check yours LOD settings and current network connection to yours SL server. (please ask yours more experienced friends if do not know how to check that).
If there are more then one script in package repeat cycle to create another prim.
Recommendations:
- Script included in pack create yours own prim, already textured, sized. But in some cases if you want to have prim less then 10x10 size or more then 30x30 meters looks normal dense you might need to change tilling in Edit of the object. Here suitable digits to choose from 2 4 8 16 32 64 128 256 512 768.
- Try to use textures for flower fields no more then 512x256 or even better 256x256. There are no reason to use heavy textures as at this sample. Heavy textures 1024x512 uses much more memory and if you place too much such fields at place can reduce yours, yours visitors or customers FPS very. It is not because of sculpt map.. Sculpt map is fine, just 12KB, but cause of textures more then 512x256 that can weight each 4 MB or more. So try to keep yours place low lag and use textures 256x256.
You allowed:
- To use sculpt maps AND script in own creations for own use and selling;
- To sent sculpt maps to yours inventory keeping account to keep safe it there.
You not allowed;
- To sell, share, gift, transfer this sculpt maps as images, UUID, part of texture packs or list to any other person;
- To transfer through grids and use outside Secondlife.
Have fun with buildings.
NEKKA (Silk Aeon)
- - precision shape, no flickering;
- - LOD compatible, no distortion at distance;
- - fast rezzing as only 6-12KB sculpt maps;
- - walkable surfaces, no need invisible prims;
- - ANY regular texture compatible.
very nice!
i really like this pathways.you can do great stuff with it.
and i like the fact that the shape of the pathway is a bit extraodinary and not in the normal stepping stones shape-it is a more unique shape.
and it is a steal too for this price-other will charge you 300 or more for a comparable item.
great work again nekka!!







