[ Asbrandt ] : Melee Weapon Scriptset
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An OpenSource Melee Weapon Core
Version 2.5.3 - Updated 08.Jul.2012
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[ NOTICE: ]
# This Package does -NOT- contain any Animations or Sounds. You will need to find or create your own.
# All Software portions of this OpenSource project are released under the permissive MIT X11 License.
# All non-Software portions of this project are released under the Creative Commons Attribution 3.0 Unported License.
[ OVERVIEW: ]
# CombatSystem Support:
> NexusCombatSystem, another project by [ Asbrandt ] ; https://marketplace.secondlife.com/stores/110772
> CommunityCombatSystem [CCS], DynamicCombatSystem [DCS] and possibly others with Internal Controls.
-> There are -NO- Enhancements of any kind in this package.
> GoreanMeter [GM], MetaLife [ML] and possibly others with similar Protocol schemes.
> LindenDamage [LLCS]
# This package will -NOT- work with systems that require Proprietary Scripting.
> This includes SpellFire, Azora and possibly others.
# Support for different Animation Sets, allowing for a wide variety of Animation Style options.
> Because Sets are stored on separate Notecards, you can have a virtually unlimited number.
# Support for a nearly-full Weapon Animation Override, allowing for a complete set of Stance Animations.
# Attack Animations can be set to select randomly from all available Animations or a separate list for each direction.
> Capacity per Set depends on Name length. Each "Attack" incl. the Animation, MissSound, HitSound and HitEffect.
-> If every Sound entry is a UUID (36 chars) and every other entry 12 chars, the capacity is approx. 40 attacks.
-> If you use 12 chars for every entry, the capacity is approx. 72 attacks, but this makes Sound theft much easier.
# Further Information Notecards are included, including Setup Instructions and Plugin API Info.
# MWS uses a Plugin-based design, allowing features to be added without modification to the Core.
> Plugins are NOT required to be OpenSource, they may be distributed under any terms the Creator wishes.
[ SUPPORT AND CONTRIBUTIONS: ]
# To check for Updates, please visit the Marketplace listing at https://marketplace.secondlife.com/stores/110772
> Updates are also announced and made available via Notices in the '[ Asbrandt ]' Group in-world.
# Development is powered by Feedback. Without the help of you, our Users, we cannot improve our work.
# As an OpenSource project, contributions of any kind are welcomed and appropriate credit will be given.
> If you know of a Free Use System not compatible with existing Scripts, please send in the relevant info.
Great Scripts, Easy to Use
I've been using these scripts for years now (Oringinally Nexus Industries Scripts, he just recently changed the business name).... and they're great. Easy to use, full featured, and fully documented.
And... they're free.
You can't go wrong with these scripts.
The answer to a weapon builder
So you want to build weapons, great. However, if you don't know how to handle the scripting this is your solution. It's open source. It's supported, it's updated with regularity. The guy in charge of the project responds to messages readily. It's got a pile of options and a fair amount of customizeability. You can put in various sets of animations, it supports a variety of combat systems, it has allowed a complete SL novice with 3 weeks of experience to throw together several hammers. So I call it good!
The only thing I notice with these weapons is I've had trouble getting them to hit detect on non-avatar targets, such as critters out of zombies spawners or target dummies or the like, even with some combat system cycling. It DOES work on other players running the appropriate combat system in a combat capable zone just fine. Even when it you aren't in a combat capable zone it'll make the hit sound and display the effects.
So in short: Easily makes weapons that work on other people. Might be hit or miss against NPC objects.
