Downloadtexture.com specialize in high quality seamless textures for the gaming industry, 3d artists, web designers and other specialist content.
THIS TEXTURE PACK CONTAINS
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10 FULL PERM SEMI-SEAMLESS TEXTURES:
- 6 Dark colors brushed metal textures
- 6 Light colors brushed metal textures
This brushed metals textures pack gives you everything you need to create a realistic metalic surface. We've even added some scratches and reflections to give it an even more realistic look.
All textures are 1024px resolution.
TEXTURES LICENCE
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All textures in this pack are provided with full permissions for use by content creators in their work.
You may NOT resell or distribute these textures individually, or as textures sets. Resell only as part of a build.
- Semi-Seamless textures
- All textures 1024px resolution
- Realistic effect
- Wide range of colors
You deserve gold!!
End of all alignement problems that took so much time. This creator deserves a place in the creators heaven!! TYTY
Works perfect!
Thank you so much for this. I could not align my planar materials for the life of me and this did it instantly. Thank you so much for making it!
it's FREE
Obviously i am using the thing wrong, does nothing. but it was free
Removed all textures and replaced diffuse with a solid grey, bug?
It worked great the first time I tried it weeks ago, but just recently the script is turning any prims grey, removing speculars and normals in the process.
Works great for me.
I am an experienced builder of many years, but after a recent and fairly lengthy hiatus from SL, I only started working with materials a few days ago. I was shocked to find that when I used planar mapping, and clicked "Synchronize Materials," the resultant repeats for the normal and specular mapping were double those of the diffuse map, or sometimes even 20 times the expected result, depending on how I did it. And the really annoying thing was that when I attempted to correct this manually by the simple-seeming expedient of copying and pasting values, it was very difficult to do, if not absolutely and utterly impossible. (At least when using viewer-computed repeats from "Align Planar Textures")
I think most advanced builders probably use planar mapping on at least portions of their builds (floors, walls, ceilings, etc) so when I looked in the various viewer JIRA's about this, I was very surprised to see that the prevailing attitude of the devs seemed to be "The regular LL viewer is even more messed up in this regard, so we're doing just fine, TYVM, and we're not gonna worry about this one little bit."
And this has apparently been an issue for at least a couple of years.
Fortunately, my search also turned up a forum post that led me to this script. And ironically, it was my purchase of brick textures from this very merchant that sent me off on this quest to begin with. This script solved my problems, quickly and easily. (And the brick textures are very good, by the way, and a very good value as well, considering they come with normal and specular maps.)
I think it is probable that the issues reported in other reviews are probably regarding earlier versions of this script. In any event, so far, it has performed flawlessly for me. However, as with anything of this nature, I would not use it in anything that is mod/no copy. But I think this is more intended for builders than for the end consumer, so in most cases this caveat would be moot. So get it. :)
Works great!
A very nice script that works as intended - and free even.
At least on normal textures. But if you set the textures to "planar" for perfect texture allignment you run into trouble and the script don't always work - sometimes it do and sometimes it don't. I can't find a pattern as to why not but I hope it becomes possible to make this script work with "planar" textures some day in the future.