A free, full-perm, extremely low-lag, scripted liquid crystal display clock panel for your builds. It's just (tintable) digital numbers on an otherwise transparant surface.
Click the hour part to change the timezone.
The seconds display is a simple texture animation. When you zoom out and zoom back in again in such a way that the object has to be redrawn, on your screen, the seconds part of the display will jump back to 00. This is due to the client-side nature of texture animation. Yet, every 60 seconds (top of the minute) the clock display resynchronizes, so the clock will be accurate again.
It's not really suitable for large displays, only small ones, since the number resolution is relatively low: 120 numbers on a 1024 x 1024 texture (also included). (Modest wall clock = fine. Wrist watch = super. Large building display = meh, better not.)
As long as the clock remains within draw distance, the time display will remain accurate to the second.
The clock , texture and script are licensed under Creative Commons 1.0, Public Domain (i.e.: do whatever you want with it—no restrictions).
Ver el artículo en Second LifeGreat digital panel
This little panel gave me the idea to build a digital table clock and it works fine. However the script need a user guide to adabt the script - for example how to turn off the seconds on the display. But anyhow.....thank u.
Wow! Get This!
This is exactly the thing I was trying to find like a year ago and could't. I bought every digital clock on marketplace and none were what I was looking for, but this is it. What it does not say in the description is that you can also wear it as a HUD. There is a clock on the viewer but is hard to read and if you are recording video, then it is even harder to read in playback, so you need something like this to be able to keep track of exactly when things happen, especially during combat, to synch up what you are seeing with what is in your chat. This used a single script and does not hardly take up much script time, which is important for not lagging the sim. Just add it to your hud and click to edit where it appears on your inventory, then change the rotation of it in the Object tab until it is full sized and straight.