VIDEO: http://www.youtube.com/watch?v=zzLkhNtkbMQ
Have you ever wished you could change your ground texture?
Ever spent hours or days trying to create land for a skybox?
Have you ever wished shadows didnt float stupidly in mid air?
Tired of having only 4 textures to choose from on your island?
Introducing JVTEK LandMap, a tool which can solve all these problems
and many more, quickly, easily, and without the need of admin powers!
(See the video link at the bottom of page to watch LandMap in action.)
.
How It Works:
LandMap allows you to change your ground texture by using the power
of sculpted prims. LandMap scans the ground mesh and creates
sculpted prims which precisely cover the existing ground like a blanket.
This allows you to customize and change your ground texture at will.
You can add special effects like glow or shine to your ground.
You can even SCRIPT your ground or apply a media texture to it.
The best part is NO ADMIN POWERS ARE NEEDED!
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Easy To Use:
LandMap has been designed from the ground up with ease of use in mind
as the #1 priority. You can change your ground texture in just a few
minutes because all of the sculpt making, prim rezing, prim positioning,
and prim texture aligning is done for you. You simply place and size
the scan areas where you want them, lock the scanners, upload the
sculpt images and drag them from your inventory onto the scanners.
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Selectively Change Ground Textures:
LandMap allows you to selectively customize your ground texture from
a 4x4 meter patch up to a whole sim. Any shape you can make with
parcel boundaries you can also create with LandMap. You are not
constrained to 4 textures per sim, nor are you constrained to elevation
changes like with standard island ground textures. This makes LandMap
ideal for both renters and sim owners alike. Want a little snow or dirt
somewhere but not over the whole sim? No problem! Want to customize
your 512m parcel? You can do all of this easily with this powerful tool.
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Realistic shadows:
One of the great uses for LandMap is creating realistic shadows.
Have you ever bought a tree that has a tree shadow with it only to find
in dismay that the shadow is on a flat prim and floats in mid air because
your tree is on a hill? LandMap can solve this problem easily by creating
a custom sculptie which will bend the shadow to match the ground shape.
(Example of this is shown in the images section.) This same principle
can be used to create streams or paths that hug the contour of the ground
while using minimal prims. Combining alpha textures onto LandMap
sculpties opens even more possibilities for creativity and realism.
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Create Skybox Terrain:
Because LandMap copies existing ground into sculpt form you can use the
sculpted prims elsewhere such as in a skybox. This creates realistic
looking ground for skyboxes instead of the lumpy mashed together or 100%
flat ground most skyboxes have and can create a much more realistic effect.
Please note however that due to a technical limitation of SL, sculpted prims
should remain phantom and can not be walked on. If you would like to walk
on your skybox ground you can make a custom area to walk on under the
LandMapped prims out of invisible prims and maintain the smooth clean
and realistic look of the land. This does require more prims, however.
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Advanced Custom Textures:
Know your way around photoshop? LandMap provides you the ability to
create custom textures and literally paint your land however you see fit.
You can create alpha textures or even animated textures for flowing
streams etc. The possibilities are only limited by your imagination.
(No support will be given for of Photoshop or custom texture creation.)
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Prim Requirements:
For Setup: 1 Prim + (7 Prims Per Scanner Used)
A mininum of 8 prims is required for setup.
Prim count will vary based on number of scanners used.
One prim per scanner used remains when finished.
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Notes On Sculpted Prims:
Each scanner creates one UNIQUE full perm sculpted prim to upload.
You are responsible for the upload fee on sculpted prims. ($10L Per Prim)
For example, if you use 4 scanners, it will cost you $40L to upload the 4 sculpties.
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Other Notes:
To achieve the best looking results it is recomended to have terraform power on your land.
While this is not needed to use landmap it helps greatly to fix minor problem areas.
LandMap uses prims to cover your land, if you use a very low draw distance
you may not be able to see all of your ground cover at once.
LandMap can cause minor issues with the rezzing of objects on scupted prims.
Objects can be rezed off the LandMapped areas, then moved onto them and used normally.
- Easily change your ground texture. - NO ADMIN POWERS NEEDED!
- Selectively re-texture your land as small as 4x4m to a whole sim.
- Copy existing terrain for use as landscaping in sky boxes or elsewhere.
- Map areas below trees to make tree shadows follow ground contours.
- EASY TO USE! - Builds, positions and texture aligns sculpties for you.
That tool is absolutely perfect , I was looking for something like that since almoust a year and now I found it finally , it works great , and its absolutely worth every linden spend for it ....I would have payed it even more , so for its usefullness I think its even cheap .... This is a great builder's tool , a must have for all seriouse landscapers....
I really wish I could give this more than five stars. I want to give it about 20.
For about 3 years, I've had a 1/2 sim on the mainland with a big old mountain in the middle of it. It's a rocky texture that cannot be terraformed out, and the hill (which is very steep and runs at a 45 degree angle across the center) makes it pretty much impossible to flat-prim terrain textures into the landscape there. I've used a lot of different methods over the years to create a little grass, snow or water when I need it, but they take a lot of prims and look lumpy in the end.
I was a curious about this tool, but I already own a couple of tools along the same lines, used for making maps of sims using sculpted prims, and as none of them worked very well, I was pretty dubious.
This tool was SO SO SO easy to use! It took me all of 20 minutes to blanket my land in sculpts and texture them with grass. The hubs are totally fool proof and because they align themselves automatically, the results are truly seamless. It was very easy to adjust the height of the resulting land, and I was also impressed that the sculpts didn't really lose much shape at all when I cammed out quite a ways.
I'm pretty sure this is one of the nicest, best planned out and functional tools I've bought in 3 years on SL. Highly recommended, for mainlanders and private sim owners alike.
This product does what is possible VERY well. There are lots of complications in making a lsl object build a land skulpt like this, And this one handles all of them in the most user friendly way. It's very clear thats lots of time went into making this such a steamlined process, for such a complicated ordeal, I really can't think of a realistic way to make it substantially better.
There was no bull crap, no adds, no restrictions, and the right perms.
One big advantage that I don't think they emphasized that much, is that you now have the abilitiy to SCRIPT your land. Think color change, texture anim, simple stuff like that to have fun with.
Ok, lol, check this out for ha ha's (dont sell it god)
///////////////////////////////////////////////////////////////////////////
vector HSV2RGB(vector HSV)
{
float hi= llFloor(HSV.x/60) % 6;
float f = (HSV.x/60) - llFloor(HSV.x/60);
float p=HSV.z*(1-HSV.y);
float q= HSV.z*(1-f*HSV.y);
float t= HSV.z*(1-(1-f)*HSV.y);
vector rgb = ZERO_VECTOR;
if(hi==0)rgb = <HSV.z,t,p>;
else if(hi==1)rgb = <q,HSV.z,p>;
else if(hi==2)rgb = <p,HSV.z,t>;
else if(hi==3)rgb = <p,q,HSV.z>;
else if(hi==4)rgb = <t,p,HSV.z>;
else if(hi==5)rgb = <HSV.z,p,q>;
return rgb;
}
default
{
state_entry()
{
llSetTimerEvent(1);
}
timer()
{
llSetLinkColor(-1,HSV2RGB(<llGetUnixTime() % 360 , 1 , 1 >),-1);
}
}
///////////////////////////////////////////////////////////
With that said, let me mention..
the main downside to this project (the one thing that is out of their control), is that they land texture that is made does not exactly match the land you walk on, because of inaccuracies in how sl renders it. So unless you have the land rights to modify your land to fix the texture, you will have to leave your feet sink through the ground.
Extremely easy to use, even without reading the manual :) the website used to download sculpt maps works smooth, well worth your money!
Very great! Works easy and fast. Absolute 5 stars!
An excellent system, quick, very intuitive, and even easier to use. All instructions are provided, and are easy to read. System itself is quick, efficient, and gives excellent results! Retexturing my entire 8200m3 parcel only took about 30 minutes, and the automatic texture alignment system makes sure that regardless of the size and shape of your parcel, everything still stays lined up. I would highly recommend this tool for any land owner looking to redo their land, or to simply to put a degree of personalization to it.