VIDEO: http://www.youtube.com/watch?v=zzLkhNtkbMQ
Have you ever wished you could change your ground texture?
Ever spent hours or days trying to create land for a skybox?
Have you ever wished shadows didnt float stupidly in mid air?
Tired of having only 4 textures to choose from on your island?
Introducing JVTEK LandMap, a tool which can solve all these problems
and many more, quickly, easily, and without the need of admin powers!
(See the video link at the bottom of page to watch LandMap in action.)
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How It Works:
LandMap allows you to change your ground texture by using the power
of sculpted prims. LandMap scans the ground mesh and creates
sculpted prims which precisely cover the existing ground like a blanket.
This allows you to customize and change your ground texture at will.
You can add special effects like glow or shine to your ground.
You can even SCRIPT your ground or apply a media texture to it.
The best part is NO ADMIN POWERS ARE NEEDED!
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Easy To Use:
LandMap has been designed from the ground up with ease of use in mind
as the #1 priority. You can change your ground texture in just a few
minutes because all of the sculpt making, prim rezing, prim positioning,
and prim texture aligning is done for you. You simply place and size
the scan areas where you want them, lock the scanners, upload the
sculpt images and drag them from your inventory onto the scanners.
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Selectively Change Ground Textures:
LandMap allows you to selectively customize your ground texture from
a 4x4 meter patch up to a whole sim. Any shape you can make with
parcel boundaries you can also create with LandMap. You are not
constrained to 4 textures per sim, nor are you constrained to elevation
changes like with standard island ground textures. This makes LandMap
ideal for both renters and sim owners alike. Want a little snow or dirt
somewhere but not over the whole sim? No problem! Want to customize
your 512m parcel? You can do all of this easily with this powerful tool.
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Realistic shadows:
One of the great uses for LandMap is creating realistic shadows.
Have you ever bought a tree that has a tree shadow with it only to find
in dismay that the shadow is on a flat prim and floats in mid air because
your tree is on a hill? LandMap can solve this problem easily by creating
a custom sculptie which will bend the shadow to match the ground shape.
(Example of this is shown in the images section.) This same principle
can be used to create streams or paths that hug the contour of the ground
while using minimal prims. Combining alpha textures onto LandMap
sculpties opens even more possibilities for creativity and realism.
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Create Skybox Terrain:
Because LandMap copies existing ground into sculpt form you can use the
sculpted prims elsewhere such as in a skybox. This creates realistic
looking ground for skyboxes instead of the lumpy mashed together or 100%
flat ground most skyboxes have and can create a much more realistic effect.
Please note however that due to a technical limitation of SL, sculpted prims
should remain phantom and can not be walked on. If you would like to walk
on your skybox ground you can make a custom area to walk on under the
LandMapped prims out of invisible prims and maintain the smooth clean
and realistic look of the land. This does require more prims, however.
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Advanced Custom Textures:
Know your way around photoshop? LandMap provides you the ability to
create custom textures and literally paint your land however you see fit.
You can create alpha textures or even animated textures for flowing
streams etc. The possibilities are only limited by your imagination.
(No support will be given for of Photoshop or custom texture creation.)
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Prim Requirements:
For Setup: 1 Prim + (7 Prims Per Scanner Used)
A mininum of 8 prims is required for setup.
Prim count will vary based on number of scanners used.
One prim per scanner used remains when finished.
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Notes On Sculpted Prims:
Each scanner creates one UNIQUE full perm sculpted prim to upload.
You are responsible for the upload fee on sculpted prims. ($10L Per Prim)
For example, if you use 4 scanners, it will cost you $40L to upload the 4 sculpties.
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Other Notes:
To achieve the best looking results it is recomended to have terraform power on your land.
While this is not needed to use landmap it helps greatly to fix minor problem areas.
LandMap uses prims to cover your land, if you use a very low draw distance
you may not be able to see all of your ground cover at once.
LandMap can cause minor issues with the rezzing of objects on scupted prims.
Objects can be rezed off the LandMapped areas, then moved onto them and used normally.
- Easily change your ground texture. - NO ADMIN POWERS NEEDED!
- Selectively re-texture your land as small as 4x4m to a whole sim.
- Copy existing terrain for use as landscaping in sky boxes or elsewhere.
- Map areas below trees to make tree shadows follow ground contours.
- EASY TO USE! - Builds, positions and texture aligns sculpties for you.
Superb
big fan of this creator! very well made
Brilliantly scripted & easy to use.
I have never seen an object so well scripted. The maker put a lot of thought into making this incredibly easy to use. A few examples of this: there are minimal, intuitive steps to set up the whole thing; markers recognize land boundaries and snap to them; the markers for adjacent areas snap together to line up; scanners follow the contour of your land as you drag them around; sculpts are automatically generated and positioned for you; the elevation of the sculpts is changed with a click of a button; texturing scale and offsets can be quickly adjusted for the whole area; and documentation is thorough and easy to follow.
I have a 96x96 parcel with lots of hills and a gradual 20 meter drop. It took me minutes to get everything scanned and sculpts uploaded and placed. Because my parcel is so hilly, I did need to set my sculpts a touch higher and make a lot of tiny adjustments to the land where it poked through.
The maker is super responsive. When using the Landpaint feature, I got a non-square document size returned for my square parcel and wondered if that was right (it is -- it's meant to adjust for the parcel's land texture offset). Jathra got back to me within 24 hours and explained everything in detail, and sent me a scanner auto-rezzer (meant for regularly-shaped parcels; not good for Landpaint or oddly-shaped parcels) and inverted scanner (to correct for clients not drawing sculpts on sections of land with steep drops, if I understand correctly). Another point for Landmap: Landpaint texture coordinates are set up to not gap when zoomed out.
I hesitated to buy this and put off using it because I thought it would be a PITA to get through the whole process. This was a pleasant surprise.
Brilliant!
This is absolutely best product in SL. It is extremely easy to set up and create a brand new custom landscape on any parcel. It works flawlessly and it's only 1500 Linden! It's amazing and the developer of this system deserves 2 thumbs up :)
Wonderful
this is the best thing to get if you have a 16,000m lot and all rights to it except the right to change the land texture to what you want....as the season changes. This is so nice and works so wonderfully. I highly recommend! It does cost a little more than you would expect to bring in all of the textures to use with it but still it is well worth it and a life saver as well as a time saver! awesome job!!
The single most phenomenal gadget I've yet seen in SL
I cannot believe how perfectly this covers the ground, even if the ground isn't perfectly flat. It doesn't just give the ground a new texture, it adds a smoothness to the lines and contours that give land a much more natural look. Can't recommend this enough.
Amazing Tool!
This is by far the most amazing thing I have the pleasure to work with on SL. I'm truly impressed with this. Easier to use than you can ever imagine. The final result is just perfect.