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[MCS] IRON-RAIN HA-UAV (BOMBER) v2.0

[MCS] IRON-RAIN HA-UAV (BOMBER) v2.0
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================INFORMATION================

[MCS] IRON-RAIN HA-UAV (BOMBER) v2.0

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FEATURES:
# HA-UAV = High Altitude Unmanned Arial Vehicle
# Tactical Battlefield Armed UAV-Bomber
# UAV is loaded with 4 IRON-RAIN bombs
# Prim counts -
UAV = 28 prims
Bomb = 5 prims
(The prim requirement will be approx. 65 with the entire set-up and in running mode)
# Impact Radius = 10-12 SQM (3 dimensional impact)
# Iron-Rain Bomb:
Type = dropped from high altitude (min. altitude 50 m)
Trigger time = Immediate
Target range = on the ground just below the UAV
Push = Yes
Damage = 90
Reload time = 40 sec (if UAV not damaged, or else longer time)
Anti Personnel, Anti Vehicle
No distinction between friend and foe
# With health meter
# Excellent visuals even on "push & damage" disabled land
# PERMISSIONS - ONLY COPY
# No Mumbo-Jumbo Operations
# Realistic Design, Displays & Sound Effects - Inspired By Real Life
# Free Lifetime Updates

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HOW TO USE:
# Add the "[MCS] IRON-RAIN HA-UAV HUD"
# Click "UAV Logo" --> the UAV will be rezzed (only 1 UAV at a time can be rezzed)
# Command & Control -
Power button (top left of HUD) = toggle to shrink & expand HUD.

Engine Logo = toggle to start & stop the UAV engines.
Switching on the engine takes control over the UAV to fly/move --> you (avatar) can't move.
Switching off releases control over UAV --> you (avatar) can move.

Camera Logo = toggle to lock & unlock camera view. Always press "Esc" multiple times after unlocking the camera.

Cross-hair Logo = when clicked a bomb is dropped from the belly of the UAV --> once Cross-hair button is clicked it remains unavailable for next 7 seconds, please wait for the button-light to change. This button won't be available when the bomb-pod is empty.
After the bombs get dropped, you need to reload them using the BDR (Battle Damage Repair) system.

Bin Logo = to self-destruct the rezzed UAV.

PLEASE NOTE:
# Best views in "Advanced Lighting Model"
# BDR (Battle Damage Repair) System available separately in the store

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Updated version 2.0:
# fixed an issue of releasing/gaining vehicle control and your (avatar) movement normally
# missile reload system
# upgraded HUD
# added voice alarms
# health meter integrated into HUD
# upgraded bombs
# upgraded looks and working of UAV

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PURPOSE:
To provide a platform -
# For entry & mid level players
# Who want to have a small or mid scale combat roleplay on their lands (strictly under the guidelines of Linden Lab's TOS)
# To experience high quality & realistic systems at affordable costs
# To avoid buying the entire system-environment
# To avoid getting into the mumbo-jumbo of settings, configurations, training, groupings etc.

PLEASE READ "WHAT IS MCS"

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Please check the DEMO video available at our YouTube channel. Video shot using "Advanced Lighting Model".

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Feedback/Reviews are always welcome

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CONTACT:
Send an IM In-World

Regards,
MOONSHINE CORP.

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