[ML] Racing Roads Kit 1.0 Versión 1.0
Racing Roads Kit
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• Carefully optimized physics for best riding experience
• Manually created LOD models for low land impact
• All parts fit into building grid 1m for easy assembling
• Contains textures incl. AO and UV map (you can use them to create your own textures)
Dimensions
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Default width of road surface: 22.0 m
Default width of road segment: 24.0 m
The width of these roads is designed for racing speed. It is not recommended to shrink the curved parts, because the physics weight (land impact) can rise in SL. Of course, the straight parts can be resized as needed. Just note that the land impact of mesh in SL always varies with its scale.
If you want to link more parts together, note that the maximal allowed distance for linking in SL is 54m.
Mesh Physics
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I paid a lot of attention to creating mesh physics which ensures the best possible riding experience. Thanks to that there is finally no vehicle bouncing or jamming into walls as known from other roads:-)
The physics of these roads is non-convex, because of the side walls which makes the shape concave (non-convex). Therefore the Physics Shape Type must be set to Prim Type (this options keeps the original non-convex shape).
LOD Distance Factor
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These roads has manually created LOD models for low land impact and pleasant look, but it is always better to set your viewer to increase the LOD distance.
You can find this option under Preferences - Graphics - Objects & Sculpts LOD (maximal value is preferred).
Great Track
super easy to use, literally the best track in SL and i highly recommend. I build sims, this was a welcome addition to my tool box
great item *****
thank you!!
L$ 2,048
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