Random Name Drawer - Cube / Glass Server Version Versión 2.10
Kaufe im Inworld Laden und spare 10% - Buy in the Inworld store and save 10%
- Allows up to 999 People to join (they simply have to click the Random Name Drawer to join the contest)
- Server Version with External Database (perfect for Events with more participants)*
- Info Line (Adjustable Hover text)
- Group / Public Mode
- Can picking winners as many you want
- You can add up to 10 Moderators who pick up the winners
- Ignore list to exclude Avatars from the draw
- Low Lag
- Only 1 LI each Design
- Glow Light Effect when active
*you need more then 999 participants? Contact me for a Special Version
-Item is C/M/NoTrans
-Script is C/NoMod/NoTrans
Online Manual: http://michelle.does-it.net/fishbowl-how-to/
v2.0
Fishbowl goes offline if you click the Draw Name Button (owners and mods see the correct number in the menu)
Ignored users are subtracted from the participants so that owners and mods see the correct number in the menu as soon as Draw Name is pressed.
It is now possible to add more than 12 people to the ignore list. To avoid memory overflow, the data is also stored in the server database.
The following data will be stored in the server database from now on to prevent data loss: moderator entries, group mode settings, info line, parcel check settings.
The API is backward compatible, so you can update from version 1.2x to 2.0 without losing data by simply replacing the script from your existing name drawer with the new one.
Also for future updates it is enough to replace the script to not lose any data.
v1.21
-Floating Text (Hover) can now be disabled in the Menu
v1.20
-Moderators can now be added with UUID instead of Login Names
Absolutely the best!
This drawer is very well made, looks great and is incredibly easy to use. The customer service is top notch too. I asked for one customization to the drawer and she immediately took care of my request and sent it to me! I highly recommend this product!
L$ 444
Es necesaria la apertura
Para poder abrir este objeto y utilizarlo, tienes que encontrar un lugar adecuado en Second Life (por ejemplo, un Sandbox).
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- Modificarlo
- Transferencias
- Usuario con licencia