SureScript Texture Aligner - the simplest way to align texture in SL
Don't you hate aligning texture? Need to spend hours of numbering just to align a few texture faces, and they don't even fit perfectly. Well, there is a super time saver now, SureScript Texture Aligner - the simplest way to align texture.
Introduction
SureSeries proudly presents another easy-to-use, yet powerful system. This item allows you to align textures on multiple prims at once. Result will be just like a single face texture. Precision on calculations enables for an entirely foolproof usage, and all to be done for you automatically.
The creation of this texture aligner is not only focusing on the end-result as a normal aligner does, but also to optimize the entire setup process. It saves you time and effort as well as the ease of managing the items. You will be amazed how easy and fast to setup in regard to its reliability and functionality.
Feature Highlight
* Easy To Use
Package comes in 1 script, 2 markers and a sample panel. Installation within minutes. Link or unlink prims are welcome. No notecard setup. No user unfriendly hard-to-remember chat command.
* Installer Script
Simply drop it into the aligning prim(s) content. Works with link or unlink prims.
* Markers
➛ Unique colored directional markers, determining aligning face fully automatically.
➛ Meaningful red, green and blue color plus directional arrowhead identifying which axis you're working with.
➛ Defining the texture by corners - represented by the markers position, any 2 corners are fine, no need to worry about texture's top, bottom, left or right.
* Sample Panel
Preview sample panel gives a clear picture on what you are expecting. Auto re-scale with respect to the imaginary area defined by the markers. Texture repeats and offsets will also be updated.
* Unique Undo Button
Unique undo button to go back 1 step if you simply change your mind or press the wrong button.
* Manual Select Face
Allowing to select aligning faces manually. Lights up effect on the pre-selected faces.
Other Features
* No need to worry about texture mode.
* CLEAR ALL option enables you to remove all installer scripts upon alignment completion.
* Free life-time update is included.
* Comes with an easy to read user manual.
Note:
The system is designed to align with a standard square texture (e.g. 512x512 pixel). Other ratios may or may not be as an ideal result. Please try with the demo version first if you are unsure.
Simplest texture aligner in SL! Don't waste your time when you should be done by now.
FAQ:
I'm unable to change the rotation from the texture e.g. to 45 or 90 degree. Every time the rotation went back to 0.
ANS:
If you'd like to rotate the aligning texture, instead of changing the rotation on the texture, simply rotate the aligning prims. Rotate the prims at 45 or 90 degree, perform alignment as usual. Then rotate the prim back to the original position.
A little complex
I found it was easier to rotate the entire building than it was to figured out which face of the prim was going to have the texture applied. I thought i was going to be able to use this to texture entire buildings but it seems to work best for small projects. I don't understand why the prims have to be glowing yellow so brightly when selecting individual prim faces. I won't be able to use this product for texturing large buildings.
Planar mapping only, and glitchy, Real time-waster.
I should have known this would have all the same problems as the other scripts like this offered on SLMP. This ONLY works for Planar mapping. The first time I dropped the installer scripts into the prims, half of them didn't say they were ready. Since I was working on my own full sim, and everything else was running fine, I'm not writing this off as lag. The major issue is that Planar mapping is not listed as a requirement anywhere in any documentation. I don't want to use planar mapping, so that makes this junk useless to me. Add the fact that it is just plan dated, and doesn't also support Materials, and you've got a few more nails in the coffin. If it wasn't planar, I could copy the repeat and offset info and apply it to the normal and spec maps... EXCEPT that I'd have to convert all negative offsets to positive ones first, since those maps won't accept negative numbers.
Again... all in all... skip this junk. Even if -you- do want to use planar mapping, there are less expensive, less cludgy, less complicated options out there.
As a final caveat, if you do want to contact the creator to ask for support? You're directed to some webform. I demanded a refund... and I'll be shocked if I get any response at all. Again... skip it. Find someone who is actually a present, active contributor to the community to spend your L$ with.
L$ 579
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Este artículo se te entregará directamente a ti, o bien a un amigo tuyo de Second Life, abierto y listo para utilizar. No se requieren terreno ni un sandbox.
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