This script allows you to remote control mesh and prim objects to apply a texture to a single or all faces.
**Used mostly with mesh clothing creators to allow their customers to choose a variety of styles.
**DEMO Included!
Customisable Features:
Texture Controller:
• Communication Channel (Needs to be the same as Reciever)
• Texture UUID/Texture Inventory Name
• Courtesy Message (Message Send To User)
Texture Reciever:
• Communication Channel (Needs to be the same as Controller)
• Face To Apply Texture (1-8 or ALL_SIDES)
- Used frequently with mesh clothing creators
- DEMO Included
日本語で失礼するゾー
07年組プレイヤーですが、コメントアウトもわかりやすく直感的に扱えました。
UUIDで変更していくのでそこと、フェイスの番号さえちゃんと把握できていれば楽勝です。
its really VERY basic
I would have used images on your store to display what people are actually getting.
theres no "Next" or "Previous" buttons its a VERY freebie looking set of scripts- NO OFFENSE- but its very very basic LSL wiki type of script.
It is a single "click this object and the UUID for A SINGLE texture is applied" script-
thats it..... No existing code for adding multiple textures, no options- no buttons. A bit disappointed to be frank.
LOVE it
I bought this script set and it did EXACTLY what I wanted it to do. I love it and I highly recommend it to anyone wanting to make something to change textures. It's simple and easy to configure and anyone can do it.
Este es el mejor y más fácil script para cambiar texturas que he visto
Chicos ! me encanta este script es lo más fácil que ustedes encontrarán en el mercado y he gastado mucho dinero en busca de algo que funcionara pero no los entendía . Me tome el trabajo de hacer un vídeo tutorías por qué este tampoco lo entendí al principio .. Espero entiendan , es genial ! Gracias por su trabajo
https://youtu.be/MHc6nfOYiy0
Awesome :)
This did exactly what I needed (with a little puzzle solving involved.. but once I asked myself the questions, the answers seemed rather obvious!)
There seem to be a lot of people who have trouble figuring it out, so here's my attempt to help:
1. Rez your clothing item > insert the receiver script into contents. Open the script and type in a random 5 number code where it tells you to for the channel.
2. Rez a basic prim box > insert controller script. Open script and type in the same 5 digits. Where it says to input the UUID, go to your texture, right click, copy UUID > paste into controller script where it says.
3. In my case, I needed 2 buttons (2 textures for the shirt). I rezzed a copy of the base prim (with a second controller script and UUID inside - same channel number), resized them how I wanted them to look on the screen when attached, made them flat and all the sides except the front invisible, placed my HUD textures (i.e. image of which shirt it is) on each prim face, and linked them. You're going to want to size it to how big/small you want before you take it back and attach it.
4. Take controller/hud into inventory and right click > "attach to HUD" (mind you I'm using Firestorm, idk if other viewers are different) > pick a spot to attach. The HUD should now be linked to your screen somewhere. If you don't see it, chances are it's rotated the wrong direction or off screen. I right clicked the HUD in my inventory > edit > adjusted the rotation/moved it.
After you detach it, it should always reattach to the same position by simply clicking "add". There ya go~ ready for customers.
Thanks again!
GREAT FOR DEVELOPERS
This scripts work really nice, and fast, users only need some knowledge about how make own hud, i recomend this for developers and stores hud makers, AMAZING, THANKS!!