Wolf Rezzer V9.0 BOXED Versión 10

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Detalles

*****Important Hippo is forever broken information*****
All previously purchased products using the hippotech update system will no longer update. I have upgraded all update-able packages to the CasperVend update system so if you purchased a product using the fail Hippo update system and would like to continue getting free updates you need to send Stanton Sinister a notecard in world with the items you purchased, date of purchase and whether it was an in world , commission vendor or SL marketplace purchase. Market purchases before Aug 19, 2010 and in world/vendor purchases older than 3 months no longer register on my transaction history and must be proved in world for free updates. To prove in world you can place your purchased boxes in world at a location and send me the landmark on your notecard.
https://hippo-technologies.info/2018/02/16/rackspace-cloud-infrastructure-failure/

Thank you for your interest in the Stan-Designed N.P.C. monsters for sim enhancement and personal enjoyment! This is a fully functional animated N.P.C. "Non Player Character." It has been tested and does damage on CCS, WARPS, DCS2, Spell Fire, GM, UnityCore, Linden Damage, SafeZone variants and a multitude of other velocity based combat systems. You can set the number of monsters, time between rezzes, group use, velocity of damage taken, rezzer transparency and range of avatar detection via the convenient menu! Levels 1-3 of varying attack strength and resilience are included. Rezzers include an optional exp node and prize server system.

Rezzers: 1 prim per rezzer used. NM/C/NT
Monsters: 8 prims each NM/C/NT
Dead monsters: 1 prim each NM/C/NT

IMPORTANT: For product update info please join the Stan Designed Update Group! Rezzer boxes contain update scripts for free updates, please keep them.

Additional information:

1. For the best visual experience you must check advanced lighting texture in your video settings and raise the objects & sculpts LOD bar to 4.

2.Velocity detection forces these mobs to become phantom so they can walk through walls. This in turn makes path finding an obsolete feature for multi-system integrated rezzers. Path finding is not included in these rezzers.

3. In Linden Lab's infinite wisdom they made it so temporary mesh objects still count against sim prim usage. Monsters now use prims in your sim.

4. I can not moderate what people do with their own combat systems. I am a 3rd party developer.

5. If you have any questions feel free to drop Stanton Sinister a note card and your questions will be answered. If you simply IM me in world you may be missed as my IM are usually capped. Do not ask for full perm monsters / scripts they are not for sale.

6. EXP nodes can be used with any Stan-Designed monster rezzer of the same level. Prize nodes can only be used with the product they came with.

7. Some combat systems such as Spell Fire do not allow you to take damage from your own objects. If you want to take damage from your own mobs using Spell Fire you should purchase this product on an alternate account.

Dev notes:

V10.00
More options added to the menu including Rezz location and random monsters. Mechanics for an upcoming Stan-Designed proprietary loot based combat system have been incorporated.

V9.02
An issue with GM damage has been fixed!

V9.0 Gen 2 released!
*All monsters are now created in mesh. The rezzers that are not discontinued will be re-designed in mesh.
*A new more physics friendly animation system has been integrated.
*Monser AI, rezzer menu and health system were updated.
*A velocity option was added to the rezzer so the owner can now set the velocity that the monster takes damage at.
*Monsters no longer take damage from each other.
*A damage ticker has been added to the health system to stop damage spam.
*Damage ticks are now appropriate random integers.

Designed and produced by Stanton Sinister.

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Stan-Designed
Stan-Designed
Vendido por: Stanton Sinister

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Este artículo se te entregará directamente a ti, o bien a un amigo tuyo de Second Life, abierto y listo para utilizar. No se requieren terreno ni un sandbox.

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