0.5 LI full perm "Pool Physics Box" mesh, any texture Version 5.0

Détails Caractéristiques Contenu Avis (4)

Détails

- Not increases number of prims, no matter of it size even 64x64x64*;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, uses multiface meshes;
- 8 textures per 1 prim;
- comes with textured and colored samples;

This is NOT FINAL PRODUCT, It is just 3D model (shape).

Package includes:
- 1 (modify/copy/transfer) full perm pool physics box textured;
- 1 (modify/copy/transfer) full perm pool physics box colored;
- read me;

Notes:
This is MESH item for builders. It not contains ANY scripts or textures.

Unlike many other mesh items. this mesh is multiface made. That means it uses several different textures in one mesh. So you can easily customize yours item with ANY regular texture you have in inventory. There are no any special texture requires.
When you will rez object you will see that it already textured but it has more faces. Just select face, texture you will see. To operate with textures (tilling, rotation, offset and so do it absolutely the same you doing it with simple cube).

This primitive serves to use as invisible physical prim for sculpted items like pools, houses e.t.c, but as you see textured one inside it has various of using. Thought my opinion you not need to make it invisible as you can make illusion of animated water (animating texture as any other prim in SL). From building physics, to sandbox in one prim with zero-thin walls (as you know you cannot hollow box more then 95% so it is does not looks wrong at big sizes. You can make simple cages with it, use it panorama cube around or whatever you can imagine.

It has "entrance"/no faces from top. Every side of this box can be set separate texture (it clear seen at colored box, while at textured box you see example of using it). 4 different textures for internal walls, 3 different textures for external walls (yes two opposite external walls using the same texture, you cannot change it. 1 texture for internal and external floor part = overall 8 textures).

*Caveats:
- This is mesh so it requires MESH enabled viewer to operate with. Otherwize you will not able to see it (thought probably it still works for you as invisible physical prim. Would be great to have aprove this from someone who not uses mesh viewer)
- Creator name (Silk Aeon) you CANNOT change at MESH. It is how any MESH item works in SL. There are only way to change creator name for yours product is to create prim and link this mesh to prim (prim must be root of course). This way object will have yours name as creator so yours customers can contact you instead of me.
- If you link this mesh or add script to it, number of prims taken from land (LI) CAN decrease/increase. This is how SL works. But it will stay 0.5LI up to 64x64x64 (SL cannot count less then 1 prim for land so while it is 0.5LI it will takes 1 prim from yours land, so probably it useful and become count as half of prim when linked to other prims.
- You cannot export model using this mesh to yours HDD, this is how SL works.
- Both prims in package comes in PRIM physics shape type. This is required to be stay in if you want to use at physical prim. Once you set it to convex hull physics shape type it will become solid not passable prim as not hollowed box. Be sure you set ALL linkset to PRIM before linking this mesh to it, otherwise you can find known SL bug that increase number of prims of yours object greatly. It is not bug, that is result of linking two objects using different physical systems. Also if you link it to SCULPT for example no wonder that EVERY SCULPT in linkset will be count as 2 prims for land. There are few more nuances for working with different physical shapes in SL and it influence on overall cost to yours land. If you want to know more use wiki.secondlife.com with search for mesh or land impact system, or join any building group in SL (for example Builders Brewery) and take free lessons from an English native teachers who can explain it better.
- While it compatible with any regular texturing, it does not meant faces that has the same texture (2 external walls and floor) will have the same offset while changing repeats, main serve of this item as described in a name. It is Pool Physics Box.

You personal license allows:
- use MESH in own creations for own use and selling to end-user item with no copy OR no transfer permissions only (to set or not modify is yours choice);
- to sell with price no less then 25% of full perm item price you purchased it;
- keep in 1(one) of yours alts as backup only.

You not allowed;
- To resell/gift/give away full perm even as a part of building;
- To resell/gift/give away with copy AND transfer permission (you need to block OR copy OR transfer permission);
- To transfer through grids and use outside Secondlife.

There are no any distributors or resellers of my full perm items.

Wish you nice buildings.
NEKKA (Silk Aeon).

Contenu

Caractéristiques

  • - Not increases number of prims, no matter of it size even 64x64x64*;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, uses multiface meshes;
  • - 8 textures per 1 prim;
  • - comes with textured and colored samples;

Avis (XX)

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ME ENCANTO

Publié le 11/10/2016 de jessypresiosa 5 étoiles

exelente compra no se arrepentiran

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Great!

Publié le 21/7/2014 de Chiana0 5 étoiles

Really useful, easy to texture and good quality all for a very small price. Thank you so much!

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L$25

Ajout au panier comme cadeau

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Vendu par : Silk Aeon
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cet article sera livré directement à vous-même ou à l'un de vos amis dans Second Life, ouvert et prêt à l'emploi. Aucun terrain ni sandbox ne sont requis.

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