MESH[SAC] M4A1 SOPMOD v2.21 Full Box(Wear Me!) バージョン 2.21
SAC M4A1 Carbine - version 2.21
M4A1 introduction movie
https://www.youtube.com/watch?v=MxHXUHA7osc
<SAC Update Information Blog>
http://ssocarmamentco.wordpress.com/
<Group for Update Info>
secondlife:///app/group/f2748501-901e-8545-b256-a6d118affb36/about
This item is set
copy
no mod
no transfer
We don't offer refunds on this item.
<<VERY IMPORTANT INFORMATION FOR GOOD CUSTOMERS>>
This Product has no "MasterKey" or "MASS" underbarreled shotgun NOW!
This "M4A1 SOPMOD Ver 2.xx" is completely new product with much development cost, so it's not related on M4A1 SOPMOD Ver 1.xx. Thank you for understanding.
(but if you purchased older version of M4A1 SOPMOD in April - May 2022, IM me in 2022)
This product is not related on Event "Toy-Gun" version.
This product has SAC basic options(see images), and new option parts(Optics, Masterkey, etc..) will be added!
https://ssocarmamentco.wordpress.com/2020/05/21/recent-activity-of-sac-2020/
<<Special Information for "VERY" Special People>>
This is a Semi/Auto Carbine, you have to "Mouse Button" click to shoot
at "Mouselook Mode", and this product can not dump 30 rounds in 1 sec.
ALSO:
It does NOT shoot:
-Rockets
-Foam
-Push
-GCS Compatible Bullet
(ask zombie Sim owner LLCS bullets can be worked or not)
It does NOT have:
-HUD system(someday we will make it, sorry for inconvenient)
-MOD permission, you can only operate through the menu(resize, recolor etc)
PLEASE READ THIS BEFORE PURCHASING, THANK YOU.
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** Credits **
Director: Catty Hammerer(SAC, SSOC)
Management: v4lent1ne21 Resident(SAC)
Build & Texture: Eripom Moonwall(SAC, SSOC),TFA Akina(UEPONYA)
Scripts: TFA Akina(UEPONYA)
Animations: Chibiuzu Noel(Uzunimation), Eripom Moonwall(SAC, SSOC)
M4A1 Advisor: Kurohige Steamer(SAC, Editor of Military DVD Magazine "GUNNER")
>>> see more info of "GUNNER" at this URL below
http://gunnermagazine.militaryblog.jp/
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** Features **
-Designed for all collision meters(like BNWCS, CCS, XRPS, ECS etc.) and LLCS.
*Detailed Mesh Model. (see more images)
*Real size weapon(With RESIZER) .
-Low lag scripting.
-Custom sounds.
-Custom Animations(Recoil, Reloading, Stance, Angle, Sidestep and etc)
*Optional Addons:
-Secondary Weapons(M203 Launcher)
-Selectable Optical Sights(SPECTOR, OpenDot, MicroDot, HoloSight, Telescopic, BattleScope, Magnifier).
-Selectable ForeGrips(KAC, TD style)
-Flash Light
-Supressor
-LAM: PEQ15 on front RIS.
*Always keeps gun settings.
*Fully AO Controled(contains over 120 animations * 2 sizes)
*Dynamic kneeling.
*Dynamic reloading.
<< Compatible With TonkTastic FDT Gloves!! >>
- Main Gun detects and connects your FDT gloves automatically.
(NOTICE: FDT Gloves "On Duty" or "Complete" version is required, "CIvilian" is not supported)
TonkTastic - FDT Gloves(Complete):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-Complete/8794967
TonkTastic - FDT Gloves(On Duty):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-On-Duty/8794966
this feature will be activated next "draw" command when you attach gloves.
*if your can see multiple gloves hands, set neutral pose(top and center in Pose HUD) once.
DO NOT ASK Tonk Tomcat, IF YOU HAVE ANY PROBLEM ABOUT THIS
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** Specifications of SAC M4A1 **
-Caliber: Damage FX, RP(Projectile), RC, Prop
-Trigger: Semi/Full Auto - about 600RPM
-Magazine Type: SAC Standard(30rounds)
-Velocity: 100m~200m/sec
-Reload Time : 2.5 seconds(Tactical) / 3.0 seconds(Full)
-Control : work on both Dialogs menu / Chat command
-Complexity: 82,598
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**Tips**
Quick Kneeling:
you will kneeling when holding PageDown key or C key, and you will stand up when you releasing Key.
SAC M4A1 Mags(LHand) v1.0???:
please attach(or "add") your left hand, just for fun.
Strobing Flash Light:
you can strobing flash light to target by "Flash" command.
Sprinting:
you can sprinting when you off-mouselook mode, keeps 5 secs and 10 secs to re-charging.
Transition?:
you can switch stance "realtime" by "swap" command, Handguard Grip or Magwell Grip.
(NOTICE: Magwell Grip mode ignores other animations, like SBU/Offset stance, fore grip and etc)
How to Fire M203 Grenade Launcher?:
Fire Mode: select "Secondary" to switch secondary weapon only(Rifle Disabled), left mouse click to fire.
Gesture: use gesture to fire secondary weapon
depends on your shooting style.
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**Update History**
v2.18 - initial release
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**Special Thanks**
- Tonk Tomcat(Tonktastic Industries)
- v4lent1ne21 Resident
- kaoruco Resident
and sll SSOC staff and SSOC 4th gunners, enjoy^^
Second Life の商品を表示 ビデオを表示 »- •Detailed Mesh work. (see more images)
- •Low lag scripting
- •Designed for Collision meters
- •Selectable Colors and Textures
- •Variable Gun Actions
Quality as expected!
This rifle has the typical high quality and detail expected from SAC and it works a charm for photos and even combat use, i was able to customize it to look nearly identical to my actual rifle.
i only wish it had more rail options like MLOK rails
its high complexity is a factor to consider if you want this for combat it will bump you up a lot but that's expected of this creator and most people use these for pictures so i accept that but make sure you understand that if you buy this for fighting.
i did have some issues trying to use the provided gestures for the grenade launcher but that may be my error, i do however wish it had a better UI like a hud as an alternative to gesture control and that's why im only giving four stars
A Timeless Classic
Suitable for military, police, or private security service, the M4A1 is one of the most recognizable assault rifles in use around the globe. Packing 30 rounds of 5.56 NATO standard, fire-selectable, with an optional grenade launcher attachment this weapon stays relevant on the battlefield.
Things that may interest / concern you:
-Comes with the Active Mag Pouch. Shows a magazine being drawn from the pouch when loading.
-Highest render cost of almost all of the SAC weapons. (The cost of having the most total options and intricate details.)
-Can be scaled up or down to fit most sizes. Animations in two sizes with an option for wearing body armor (or dad bod). Doesn't always play nice with skeletal distorted bodies (such as the Kemono) or max-height avatars.
-Modifications can be adjusted to fit size. (Stock length, Optic position, Fore Grip position)
-FX, RP and Raycast Bullets effective against most collision based targets, including classic Grim Combat System (GCS) zombies. (Rez rights required, works on collision GCS monsters only.)