11 EXPLODING DRUMS / BARRELS! [explode on impact, explosion, explosive]
http://slurl.com/secondlife/Annapurna/94/233/671/
The entire drums collection! 11 separate and copyable exploding targets! Includes:
- 6 oil drums that catch fire and break apart. (Different textures and some with varied smoke).
- 4 colorful HAZARD Edition drums that each have a different particle ooze (and also break apart).
- 1 slightly larger TOXIC Barrel Edition drum using pieces from Aleena Rhiano.
Each drum explodes from impacts in two stages and returns 1 minute later (if desired). It starts off as a sealed drum. Then, in the first stage, the lid pops off, and it either catches fire or reveals the ooze inside. In the second stage, it breaks apart. The required impacts are collisions with a physical object, like a bullet from a gun, or even an AV running into it.
You can set drums to re-assemble after a delay, or "die" for good.
You can set per-stage life (health) and it whispers impact damage amount and remaining life when in "chatty" mode. A very high life value could require many impacts, while a low value can cause chain reactions when debris hits a drum.
You can also change the text above the drum (or make it blank).
THESE DRUMS USE PARTICLES AND TEMP-REZZING OF PHYSICAL OBJECTS, SO OF COURSE THEY BENEFIT FROM GOOD-PERFORMING SIMS, NETWORK, AND CLIENT SETTINGS
7 prims per oil drum and for the orange Hazard Edition drum
4 prims for the three other Hazard Edition drums
6 prims for TOXIC Edition drum
ALSO, each drum temp-rezzes 10-13 pieces of scrap on explosion.
Free automatic updates! When rezzed, each drum automatically requests any available updates from an update server (at most once per day).
The recommended (and default) re-assembly time is 60 seconds, to match the time for temp-rez objects to vanish.
Commands:
/9 reset resets parameters and makes a hidden drum appear
/9 time1 <seconds> sets time for stage 1 auto-reassemble (when burning)
/9 time2 <seconds> sets time for stage 2 auto-reassemble (post-explosion)
/9 time2 0 makes drum die forever after exploded
/9 title <title> sets text that hovers above the drum,
/9 title for blank (no) title
/9 life <number> set damage required for reaction (per stage)
/9 chatty toggles silent/chatty mode