CREATOR LICENSE:
These items are full permissions for you to use and incorporate into your builds. They are not to be resold/redistributed on their own nor for full permissions. You know the drill: Copy/No-Trans or No-Copy/Trans. (Mod can be on or off, up to you.)
Spikes:
Spike = single spike LI: 0.5 (or less, when nano-sized) (1 on its own)
Spike Curve 9 = half round row LI: 1
Spike Curve 9x3 = 3 half round rows LI: 2
Spike Arc 11 = oval arc row LI: 1
SpikeArc 11x3 = 3 oval arc rows LI: 2
Nano-Enabled:
You can shrink the spike(s) down to appear smaller than .01x.01x.01
LOD Optimized:
The Medium and Low resolution LOD are triangulated spikes. Lowest LOD is as close to zero as it can get. These are not meant to be viewed from very far away, since they are small clothing/jewelry adornments.
Textures:
Ambient Occlusion map included, it goes on all the spikes the same way. You can tint them, if you wish.
Shine is achieved by using "Blank" as a texture and fiddling with the numbers. 76/166 I find is a nice reflective silver.
Building:
You can use the single spike in any configuration you want, of course. When linking, their LI cost will go down. The 9 Curves are good for creating round spikey things, like bracelets. The 11 Arcs are good for broader things, more oval, like belts and such.
Remember to use your own prim/mesh/build as the root in the linkset, so you are listed as the item creator.
--Enjoy!
- Single Spike & Multiple Sets
- Nano Sizing Enabled
- LOD Optimized
- Ambient Texture