Tie Interceptor Ship Model uses the Normal Map feature thus is effected from in game light and reflections as if it is a High resolution 3d mesh while keeping their low resolution land impact. Object also has BakedLight and inWorld Light versions.
BakedLight versions has a static lighting baked on them while receiving specular shine and reflections from in game lights. These will stay lit even though there are no lights around.
InWorldLight versions get the lighting from in world light sources in adittion to receiving specular shine and reflections from them. These will appear unlit when there are no lights around.
Included versions are listed below;
-Tie Interceptor Model BakedLight
-Tie Interceptor Model InWorldLight
Item has a Land Impact value of 1 at 1.0 meters of default heigth. However the Land Impact value changes depending on the size. Following are the example states of LI values at different heights.
5 Land Impact at 2.0 meters
It has Copy permissions, but No Modify and No Transfer. However it comes with a resizer script which lets the user adjust the size and delete the script when done.
- Baked Light and Dyanmic Light options
- High Detail Light and Reflection with the use of Normalmaps
- Realistic Detail and Lighting
- Low Land Impact
- Resizable
