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ART 0103D DEMO AUTOMATIC TOUR SYSTEM Version v1.1

ART 0103D DEMO AUTOMATIC TOUR SYSTEM
Details
Features
Contents
Reviews

No Refund. Please, try the DEMO before Buying.
If You need Help, PLEASE Read the instructions carefully first and send me a notecard.

AUTOMATIC TOUR SYSTEM
Make your Tracks
Add fully automated flying vehicles

CONTENT
Bugatti Li5 with Hud (Copy Modif)
Space Car Li4 with Hud (Copy Modif)
Comet Li1 with Hud (Copy Modif)
Saucer Li2 with Hud (Copy Modif)

QUICK START STEP BY STEP
1) Rez a vehicle
2) Add the HUD with the vehicle's name
3) Click the Hud to have the menu
4) [Give] -> Rez a target over your head
The default name of the Target is T000.
- Move the Target to the first point of the path
You can duplicate it or click Button Give again
- Rename this new Target : T010 and move it to the second point of the path.
5) Repeat the operation (4) until the end of the path
- Rename the new target T020, T030, T040 and so on.
6) The path is a loop
The vehicle will follow the targets in the order of the names
and the last Target to the first Target.
7) [Memorize] The path is saved in the Hud's memory.
8) [Export] The Hud's memory is exported in the vehicle memory.
9) [Go] The vehicle follow the loop path. Voila :)

MENU PARAMS
speed +/-
Sound ON/OFF
Light ON/OFF
Particle ON/OFF

HOW TO MODIFY THE PATH
*You don't need to stop the vehicle.
1) Move manually or delete some Targets.
2) You can also add and rename some Targets (eg: T020 +-> T021 ... +->T022)
3) [Memorize] + [Export] The vehicle will follow the new loop path.
4) [Rez] Automatically Rerez and Rename all the Targets.

HOW TO REDUCE THE LAND IMPACT
1) [Rez/->Derez] The Path memory is always in the Hud and the Targets are derezed.
2) [Derez/->Rez] will Rerez and Rename the Targets of the Path.
3) [Hide] Hide the Targets but the land impact is not reduced.

WHERE IS THE VEHICLE ???
If you don't see the vehicle
[Home] The vehicle go to the first Target (T000) and Stop.
[Go] The vehicle restart.

HOW TO ADD A NEW VEHICLE WITH HUD AND NEW PATH
* The Hud and the car need to have the same channel in the description (negative number for less lag)
1) In your Inventory : Copy/Past a Hud
2) Rename it, wear it and modify the Channel in the content. If you modify the Color, The Targets will have the Hud's color.
Then click it to confirm the Channel, the Name and the Target's Color.
3) Rez a vehicle, rename it and modify the Channel in the content. Then click it to confirm the Channel and the Name.
4) [Empty] Erase the memory of the Hud.
5) Same steps 4,5,6,7,8,9 than QUICK START STEP BY STEP (MENU TARGETS)

HOW TO USE THE ENGINE AND OTHER SCRIPTS FOR YOUR OWN CAR
1) [Stop] a car and Unlink it. Delete or Move it to see all the the prims separately)
2) Rez your Own car and Link it with the Root/ Engine Prim. (the Black Box under the Car)
3) The Black Box have a Green Face, a Red Face and a White Face.
The Black Box need to be the root prim of your Car.
Green Face at Right, Red Face at Left, White face Bellow.
4) SOUNDS (The Scripts and Sounds are Full Perm)
You can Use and Replace your own Sound in the Black Box's content. Delete the Sound Script (Copy Modif) if you never want sounds.
There is also a Sound and a Sound script in the Right Exhaust Prim of The Bugatti.
You can add Sounds (1 per prim with the Sound Script).
Several sounds have a Polyphonic/3D realistic effect .
5) PARTICLES (Full Perm)
6) LIGHT (Full Perm)
7) When your new car is linked to the Black Box/Root Prim -> [GO] !!!

See item in Second Life