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[:AT:] Mobile Command Vehicle Addon for Modular Truck Version 1.0

[:AT:] Mobile Command Vehicle Addon for Modular Truck
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A fully walkable internal space for Modular Truck Chassis!
It set's itself up no matter how many axles you have, and no matter how long or short your Truck is!

This product uses PBR Materials. It requires a PBR Capable viewer to render it!
If your viewer is PBR incapable, it will display the fallback materials, that have normals and speculars, requiring Advanced Lighting Model to be enabled!

Fallback materials are not guaranteed to transform correctly in the complex procedures of allignments!

This addon only works with the AT Modular Truck!

*** Simple Setup Guide (assumes you know how to build in SL) ***
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*** Step by step Setup Guide ***
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- Rez an AT Modular Truck Chassis!
- Rez the AT MCV Addon!
- (Ignore how broken the addon looks as is, it'll be all fine once linked)
- Right click the addon, select edit
- Shift click the truck chassis, to select truck also
- Press link

Additionally you can configure the Modular Truck Chassis how you like, and the addon will follow suit! You can even change the axle count!
You must set the cab offset value, that means how far the addon will extend toward the front of the chassis! aka how many meters of space to leave for a cab

If you get "Can't enable physics for object with physics resource cost greater than 32" error, it means there are more than 32 objects linked to the truck that have a physics shape.
Select a few things in link edit mode and set ther physics shape to none, on the feature tab!
Unused chassis bits, and addon bits are the best candidates for setting physics shape to none
Make sure the Physics Impact of the over all object is under 32, by clicking the More Info on the build window
*** MCV addon interactivity ***
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Click the door to open or close it
Click the light switch next to the door to toggle the interior lights!

Click the rear wall of the addon to open the customiser menu!

Here you can set a colortint by LSL vector color! (Due to memory limitations, no fancy color inputs, just rez a prim box, color picker what you like and copy it's LSL color)
Or set a preset texture
Or set your own custom texture made from the template

Textures you set by the template will adjust texture repeats and cut off based on axle count and trailer length!
Put your logos and patterns in the middle of the template over the 4 stretchable parts of the texture!

If you need further guidance inspect the texture preview of one of the built in texture presets!

While the applier does not give the option, you may also change the interior walls of the MCV addon!
For this use face select in viewer's build window!
You can color tint the white walls to any color you like, you can also use the texture template to change the interior walls!
You can do the same with the ceiling and floor as well!

These manual customisations should be done after trailer configuration and the linking of the addon, as the automatic scripted transformations will be unaware of your changes, and it will undo them!

It is recommended to use the PBR templates for your custom textures, so it looks better on the PBR materials instead of the fallback materials!
NonPBR templates will look better on fallback materials as they have AO bakes!

Templates in Product Notecard

See item in Second Life
  • PBR Enabled
  • Lots of customisability
  • Walkable physics!
  • Installs automatically
  • Accurate Physics