Interactive airlock system plugin for Universal Doors!
This kit DOES NOT include a door, you have to supply that by any Aluveaux Technologies Universal Door of your choosing!
The two pair of doors dont even have to match, build anything!
This kit DOES NOT include a room for the airlock, you have to provide that with your scene build!
This product uses PBR Materials and requires a PBR Aware viewer to look best!
***How to set up***
*******************
- Optional step, build an airlock room, with doors and everything, all up to your creative desires!
- Set the exterior and interior doors object DESCRIPTION to a unique identifier string of your choosing!
- The exterior and interior doors for the airlock need the "AT Universal Door - AirlockRemovePlugin" to be dragged into their contents
- Rez the "AT Airlock Ctrl" near the doors, set it up so it is on the door, or around the door, they are for controlling the airlock from outside
- Set the object DESCRIPTION for the airlock controllers to match the doors they are supposed to be assigned to!
- Rez the "AT Airlock Control Screen" inside the airlock room, position it where you like it
- In the contents of the Airlock Control Screen, edit the NAME of the two notecards, that describe the expected object DESCRIPTION for exterior and interior doors
The airlock will attempt to control those descriptions for doors and door control panels
You can have as many exterior and interior doors for the airlock as you desire, and as many "Airlock Ctrl" panels as you desire, but only one Airlock control screen can be be paired to them!
You may use multiple control screens, but they need their own pairs of unique interior and exterior door ids!
if you want to swap the door opener arrow buttons on the screen, simply flip them around on the screen itself, they are seperate objects linked!
the snd prims are linked to the airlock screen and can be moved by link edit anywhere you like!
You can link and unlink multiple snd prims in any numbers you like!
snd prims will emit the sounds of the airlock, the alarm and decompression sounds
Rez beacons anywhere you like, these are not paired to airlocks, any airlock that is cycling within 20 meters of the beacons will be turning the beacons on for the duration of cycling!
It is advised to keep the airlock control panels and screens unlinked, linking things to other things may result in unexpected/undefined behavior!
***How to use***
****************
Walk near an airlock control panel or control screen to interact with them!
Click the arrow buttons on the screen to open corresponding doors!
Click the Cycle button to cycle the airlock chamber to exterior or interior pressure depending on what it was cycled to before!
on the airlock control panel the blue button will toggle opening or closing of the door its assigned to, if the door is not locked.
Doors that are behind a pressure unequivalence will be locked to prevent explosive decompression!
on the airlock control panel, the red button will cycle the airlock
***Useful tips***
*****************
Hide snd prims somewhere in the airlock structure, like behind vents and such, or in the ceiling!
you can make them transparent too as needed
When cycling the airlock in an RP scenario, usually a good practice to make sure you aren't about to kill someone! Make sure the airlock is not occupied by people without space suits!
Spam clicking the airlock cycle may result in undefined behavior! After the damage is done, cycle the airlock to fix it!
Door control arrows on the screen indicate the airlock status and door status by color coding:
Red: Door is locked, airlock not cycled towards that
Green: Door is unlocked, airlock is cycled towards that
Yellow: Door is opening/closing
Blue: Door is opened
Purple: Door is opened but the airlock is not cycled towards that, airlock has rapidly decompressed
- PBR Materials
- Authentic sounds
- Easy to set up
- Works with all [:AT:] Universal Doors