A Universal Liquid Storage pump where you can set the volume of storage with special objects that represent the internal volume!
You can turn any custom mesh model into a fuel storage by putting these volumes inside it and linking it to the pump object!
This product is made with materials, it uses normal (bump) maps and specular (shine) maps and looks best with Advanced Lighting Enabled
Contents:
AT Storage Pump ------------- Main object, rez this!
GFSL Nozzle Positioner ----- Helper object for development, link this to vehicle and click it (more details below)
a set of special volume objects
Readme ----------------------- Reading this now
****Setup and use****
*********************
\\\Setup///
Rez the storage pump
Rez volume objects, resize them and position them how you like, link them to your storage pump, watch how the maximum capacity changes!
The capacity is only recalculated when you link or unlink things from the pump, or when you go to the menu dialog and click Refresh
On the screen click the Menu button to get the owner menu, where you can set up and configure everything else! explained below
\\\Filling up the pump///
You can put in any fuel type you want into the tank, you can fill it up from a fuel truck or any GFSL compatible fuel source the same way you'd fill up a car!
Explaination for Script Nerds: the large hose standard is following GFS API exact one to one, only difference is the GFS1 string is replaced with GFSL in the HERE and FIND commands, if you want to develop for this standard, use the GFSL Nozzle Positioner the same way you'd use the GFS Nozzle Positioner, and replace the GFS1 string with GFSL string in the API, also prepare your script to support any fuel string, not just DIESEL and REGULAR!
This standard uses MANUAL to signify empty tank. In GFS MANUAL is fuel select mode, denotes to pick either diesel or gasoline on their gas pumps
To swap to other fuel types, you have to empty the tank out first! (or reset the script)
\\\Dispensing fuel to vehicles///
To fill up cars, simply click the nozzle cap labelled Output,
Select the object you want to attempt to refuel with the PREV and NEXT buttons, click SELECT to refuel the object!
Click the nozzle that is now in the car, to begin pumping fuel
While fueling click the nozzle that is in the vehicle you are fueling, to pause the flow of fuel
\\\Owner Menu///
PumpTexture -------------------- Set the texture of the fuel pump model, choose from presets or use the template linked below
Liter/Gallon --------------------- Change the display of fuel volume to be shown in Liters or Gallons
FlowRateMult -------------------- Adjust the flow rate of the fuel
TextColor ------------------------ Change the text color, input LSL Vector color
Refresh Max Fuel --------------- Update the maximum fuel capacity based on the linked volume objects
Close ---------------------------- Exit the menu
\\\Customising///
You may not resize the pump object, but you can change the text color, and there are 14 included texture presets!
You can (and should) resize the linked volume objects
You can make your own textures too!
You may link objects to the pump object, but you may not link multiple pumps together!
\\\Get the gas station texture template included in notecard///
See item in Second Life- Materials Enabled
- Easily Modified
- Turn any model or structure into fuel storage volume
- Suports any fuel type
- Compatible with GFS and new GFSL standard!
It works as it have to do
It s a great idea that we can use our custom furnitures to stock fuel.
So i bought that, and i did link to a tank.... and it did that the tank was able to handle.... 10 liters, that wasnt realist at all, so i deleted all and began again with the furnished cylinder that i made invisible, and now it s a much more realist amount (phewww i was worried i bought that to it not work as i expected) But, now when i want refuel my pumps with that, it show me only one of the 2 pumps i have, for the 2nd one it seems it s too far, or it s too many objects nearby, because it propose to choose to fill a lot furnitures that make no sense (as vendors, buildings) It would be great if a day a script update can recognize only compatible items, and not all items around. That make me that i dont give 5 stars. But it s really a nice product. Thank you