G Generell

[:AT:] Wood Floor Diagonal Version 1.0

[:AT:] Wood Floor Diagonal
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Diagonal ship deck style wooden flooring boards, ideal for every flooring need that is made of wood, with high quality broken pieces included!

This product is materials enabled, it has normal maps and specular maps, looks best with advanced lighting enabled!

\\\Contents///

AT Wood Floor 2m -------------------- Standard flooring object, you can resize this on X and Y axis
AT Wood Floor_X_broken ----------- Floor broken on the X axis, nonresizable, repeat this model for longer segments
AT Wood Floor_Y_broken ----------- Floor broken on the Y axis, nonresizable, repeat along the Y axis for longer segments
AT Wood Floor_Y_broken2 --------- A variant of the same
AT Wood Floor_X_broken_inv ----- Floor broken on the X axis, opposite side
AT Wood Floor_Y_broken_inv ------ Floor broken on the Y axis, opposite side

There are four corners of XY broken segments, labelled as XY1, XY2, XY3, and XY4, each of these have inner and outer corner bits

The applier scripts are included should you want to replace them in an older build!
Use the noscale variant for the broken pieces, and the scaling one for the repeatable Wood Floor 2m object!

A single plank is also included!

Each piece is 1 land impact, the simper shapes are 0.5 land impact

An 11 land impact example is included also

\\\Customising and using///

Place down the Floor 2m object where you want wooden floor
Resize this object on X and Y axis, the texture will be alligned and repeated by the script inside

You can offset the texture with SL's regular texture editing tool, the script will continue to repeat the texture automatically as you resize, preserving the offset value you provided.

The broken pieces tile with the texture, so a repeated segment of the Wood Floor 2m would connect accordingly to its texture offset, scale is preserved by scripts

Do not resize the broken pieces, the texture will not scale, and the mesh of them will no longer line up with the texture.

Do not rotate the broken pieces in relation to each, they are designed to fit with the texture, rotate the whole set as one

if you require the floor to be bigger, you have to remove the scripts, and then rescale the whole set you built, with uniform rescale (the white boxes in SL build menu)

You can build diagonal broken pieces alternating the inner and outer corners
You can have outer corners and inner corners following a contour line exactly where you want your floor broken

You can select different wood types from the dialog box, click the floor anywhere for a dialog!

Nordic, Acajou, Beech, Chest, Walnut, Grey, White, Delete

Delete will remove the scripts from the object, and also from any linked up wooden floor objects as well!

Linked up pieces will follow the dialog of the object you clicked, this applies for the delete option too!

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  • Materials Enabled
  • Easily modified
  • 7 different unique material variants
  • Accurate physics shapes
  • Modular and connects in many ways