Auto-Cam Pro - As easy as A-C-P!
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*** PLEASE NOTE - The animation that hides your avatar when tracking another avatar is broken... I'm looking for an alternative! For now the HUD is half price as it half works! ***
►►► See it in action: Click 'View Video' at the bottom of the page ◄◄◄
►►PLEASE NOTE : It is not possible for a SL device to record your screen! You can find a list of free screen recorder options here...
http://en.wikipedia.org/wiki/List_of_screencasting_software
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• Easy to use! ✔
• v2 - Now tracks any avatar / object! ✔
• Perfect for Machinima, Role Play & Exploration ✔
• Automatically find unobstructed camera positions as you move through a scene ✔
• Panning and fixed focus modes ✔
• Keeps your subject in frame at all times ✔
• Change camera group & mode with keyboard shortcuts during filming ✔
• Works in no-script & no-build areas and very low lag, averaging only 0.03ms when active ✔
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ACP is the essential time saving tool designed to aid you in creating machinima. It can automatically find unobstructed camera positions as you move through a scene, keeping your subject in shot at all times with no scene-specific setup needed at all! It also runs in no-script areas and is very low lag, averaging only 0.03ms when active, so you can use it anywhere in SL with minimum impact on the region.
► What does it do? ◄
As you or your target move around in Second Life, the ACP HUD checks 16 camera positions surrounding your subject, selecting those that have a clear, unobstructed view. As soon as your subject moves out of one shot, it will select a new unobstructed view automatically. This will work even if they move inside a building, where the HUD will find a clear shot from within the walls. The results look like carefully planned and edited shots as you move around, but gives you the freedom to improvise where you go and get a lot achieved in a single take with minimal editing required! It's especially useful when filming fast paced role play action, events or exhibitions at locations where you might not have the freedom or time for elaborate scene setups.
► Using the HUD ◄
From the 16 available angles you can assign primary, secondary, tertiary and backup angles. If a primary angle is not available the HUD will choose a secondary angle; If a secondary angle is also not available, the HUD will chose a tertiary angle and so on. In the highly unlikely event that there are no available camera angles the HUD will clear the camera for a normal, behind the avatar view. You can also manually switch between primary, secondary tertiary and backup angles at any time by pressing 1, 2, 3 or 4 respectively (you must activate the provided gestures for this functionality).
► Targeting ◄
v2 adds a target button that allows you to select other avatars / objects and track them just like you can your own av. If build is enabled a sit device / NPV will appear that provides target tracking. In no build areas a backup method will be used.
► Panning and Fixed Focus ◄
With panning enabled, the camera focus will follow your avatar at all times. The camera will change when you move behind an object or out of the defined "Dist Change" range (see 'HUD Settings' below). With panning disabled, the camera focus will be fixed and the camera will also change when you move out of shot past the edges of the screen. You can toggle this button during filming by pressing '5' (you must activate the included gestures for this functionality).
► Phantom Check ◄
When enabled, "Phantom Check" will consider phantom objects as objects that obscure the view of your avatar. In some locations there may be phantom objects (such as long grass) that trigger unwanted camera changes and in those cases you may want to disable phantom check. You can toggle this button during filming by pressing '6' (you must activate the included gestures for this functionality).
► HUD Settings ◄
In the top right of the HUD is a settings button. Clicking this will pop-up a settings menu with 5 options...
Min range - This controls the minimum distance you want the camera to be positioned from your avatar.
Max Range - Controls the maximum distance for the camera position from your avatar.
Min Height - Minimum height above or below your av that cameras will be positioned
Max Height - Maximum height above or below your av that cameras will be positioned
Dist Change - When your avatar exceeds this distance from the camera position while still in shot, a new angle will be selected.
Focus Lag - Controls the speed the camera will pan to keep up with your moving avatar when panning is enabled.
If the text for each option is misaligned, 2 arrows on the right side of the settings window can adjust it.
Ver el artículo en Second Life Ver vídeo »- Perfect for Machinima, Role Play & Exploration. Easy to use!
- Finds unobstructed camera views as your subject moves through a scene
- Keeps your subject in frame at all times in panning and fixed focus modes
- Change camera group & mode with keyboard shortcuts during filming
- Works in no-script areas and very low lag averaging only 0.03ms when active
INCREDIBLY IMPRESSED
Really useful for just following friends around stores and not missing whats going on around you. Really clever functionality, dev should be proud of what they've made :D
wasted my money
easy to use my ass. i spent 1k and the instructions are no help. i joined the group and have been asking for help for 2 days and no one can help. the videos do not help either.
Great product
Great, works straight out of the box. No need even to read instructions. Sophisticated but yet simple to operate, with comprehensive help in the hud display. Highly recommended. Great practical tool for machinima filming.
Yes
I only can say YES thats what i need.
The only feature i miss is do just save cam angels to be my own regisseur but for filming its perfect at all
Seriously, one of my best buys I've ever made, so glad I said "screw it!"
I'm very apply with this tool, its fun, cool, simple, easy to use, low lag, and you don't need to be on sims that allow building, you can sue it anywhere any time! I enjoy wearing period dresses with large long trains, look me up inworld and check out my prof pic to see one, and with this tool, I get the full sweeping elegant effect with this tool. I'm very happy and very excited about this. Thank you so much! I have been quickly won over by this creator and this store, I've never purchased something from them that I have had issues with or disliked, I just love it all, I look forward to more random products that will make SL an even more exciting experience for me. I thank you!