Auto Cam Pro v2 - Automatic, cinematic camera positioning hud! Version 2.0

Details Features Contents Reviews (21)

Details

Auto-Cam Pro - As easy as A-C-P!
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*** PLEASE NOTE - The animation that hides your avatar when tracking another avatar is broken... I'm looking for an alternative! For now the HUD is half price as it half works! ***

►►► See it in action: Click 'View Video' at the bottom of the page ◄◄◄

►►PLEASE NOTE : It is not possible for a SL device to record your screen! You can find a list of free screen recorder options here...
http://en.wikipedia.org/wiki/List_of_screencasting_software

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• Easy to use! ✔
• v2 - Now tracks any avatar / object! ✔
• Perfect for Machinima, Role Play & Exploration ✔
• Automatically find unobstructed camera positions as you move through a scene ✔
• Panning and fixed focus modes ✔
• Keeps your subject in frame at all times ✔
• Change camera group & mode with keyboard shortcuts during filming ✔
• Works in no-script & no-build areas and very low lag, averaging only 0.03ms when active ✔
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ACP is the essential time saving tool designed to aid you in creating machinima. It can automatically find unobstructed camera positions as you move through a scene, keeping your subject in shot at all times with no scene-specific setup needed at all! It also runs in no-script areas and is very low lag, averaging only 0.03ms when active, so you can use it anywhere in SL with minimum impact on the region.

► What does it do? ◄

As you or your target move around in Second Life, the ACP HUD checks 16 camera positions surrounding your subject, selecting those that have a clear, unobstructed view. As soon as your subject moves out of one shot, it will select a new unobstructed view automatically. This will work even if they move inside a building, where the HUD will find a clear shot from within the walls. The results look like carefully planned and edited shots as you move around, but gives you the freedom to improvise where you go and get a lot achieved in a single take with minimal editing required! It's especially useful when filming fast paced role play action, events or exhibitions at locations where you might not have the freedom or time for elaborate scene setups.

► Using the HUD ◄

From the 16 available angles you can assign primary, secondary, tertiary and backup angles. If a primary angle is not available the HUD will choose a secondary angle; If a secondary angle is also not available, the HUD will chose a tertiary angle and so on. In the highly unlikely event that there are no available camera angles the HUD will clear the camera for a normal, behind the avatar view. You can also manually switch between primary, secondary tertiary and backup angles at any time by pressing 1, 2, 3 or 4 respectively (you must activate the provided gestures for this functionality).

► Targeting ◄

v2 adds a target button that allows you to select other avatars / objects and track them just like you can your own av. If build is enabled a sit device / NPV will appear that provides target tracking. In no build areas a backup method will be used.

► Panning and Fixed Focus ◄

With panning enabled, the camera focus will follow your avatar at all times. The camera will change when you move behind an object or out of the defined "Dist Change" range (see 'HUD Settings' below). With panning disabled, the camera focus will be fixed and the camera will also change when you move out of shot past the edges of the screen. You can toggle this button during filming by pressing '5' (you must activate the included gestures for this functionality).

► Phantom Check ◄

When enabled, "Phantom Check" will consider phantom objects as objects that obscure the view of your avatar. In some locations there may be phantom objects (such as long grass) that trigger unwanted camera changes and in those cases you may want to disable phantom check. You can toggle this button during filming by pressing '6' (you must activate the included gestures for this functionality).

► HUD Settings ◄

In the top right of the HUD is a settings button. Clicking this will pop-up a settings menu with 5 options...

Min range - This controls the minimum distance you want the camera to be positioned from your avatar.

Max Range - Controls the maximum distance for the camera position from your avatar.

Min Height - Minimum height above or below your av that cameras will be positioned

Max Height - Maximum height above or below your av that cameras will be positioned

Dist Change - When your avatar exceeds this distance from the camera position while still in shot, a new angle will be selected.

Focus Lag - Controls the speed the camera will pan to keep up with your moving avatar when panning is enabled.

If the text for each option is misaligned, 2 arrows on the right side of the settings window can adjust it.

See item in Second Life ® View Video »

Contents

Features

  • Perfect for Machinima, Role Play & Exploration. Easy to use!
  • Finds unobstructed camera views as your subject moves through a scene
  • Keeps your subject in frame at all times in panning and fixed focus modes
  • Change camera group & mode with keyboard shortcuts during filming
  • Works in no-script areas and very low lag averaging only 0.03ms when active

Reviews (XX)

Average rating: 4.62 stars Distribution
5 star:
 (19)
4 star:  (0)
3 star:  (0)
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1 star:
 (2)
Well deserved praise but your system seems more intact than just half!!

Posted April 07, 2024 by Brunswick Warburton 5 stars

I bought this simply to bump up the attention to this (and finance) very capable scripter.
I myself wrote a waipoint and --do all sorts rotation math-- system called Kubrik, but it was a commission. Hopefully someday you will see Kubrik on the marketplace but what it cannot do is simply follow the target from preset positions and ACTUALLY HOLD STILL lol!! That's not the set of parameters i could fit in my system. This creator's video demos remind me of a play-by-play action recording from something like Counter-Strike or Black Ops. It is a keen system and he has definitely displayed great control over very complicated scripting. This tool needs to be included in some kind of "Top machinima tools of the ages!" List. Also, this is much more than half functional, you super humble scripter!!

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I like it - Great shots once you get the hang of it

Posted June 02, 2019 by connorboy26 5 stars

Lots of menus with explanations and great shots once you get the hang of it. Best Ive found so far. Well done!

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