The various tools included in this kit will help you answer questions like:
- How, exactly, does this bone respond to the shape sliders?
- What happens exactly when I mix joint offsets, shape sliders, and animations?
- What bones is that avatar rigged to?
- How does my weight painting hold up at extreme poses?
- Is this animation moving the bones it's supposed to move?
- Which attach point works best at this body position?
- Where are the areas on this avatar that I can alt-cam?
This kit includes an outfit that displays the name and position of every bone in the body (classic, fitted, attach point, and extended bento), and animations to test their movement
It can also be used as a hand or tail to test hand and tail animations, if you don't own a better one
Very helpful tool
A really big help to understand where the attachment points are really hide.
Funny bug: 'L Lower Leg' on Avatar Center point :-)
WOW!!!
what a wonderfull set of tools and so useful, a must have!!! Thanks a lot
Every Modder needs this
I'm not even kidding, with all the SL bones now 'hidden' and less obvious for people with avatars that have unique rigs, this is the most helpful tool ever.
I would like the tail/wing bones to actually show the rigged parts, however. Since it only attaches the one piece to the bone shown in SL. It would help people find the bones in Blender as well.
Thanks Tapple!
Very useful
This is a great tool, thank you very much indeed!