Details
Features
Contents
Reviews
SCRIPT VERSION: Prim Animation
This particular model of script allows the object it is placed into to animate as long as the object is a sculpt, and you have the UUIDs of the sculpt maps you want to place into the script.
This is particularly useful with makers who wish to have an animation of some sort, from a simple statue turning it's head to a mouth moving.
Building and scripting knowledge is required to operate this script properly. Instructions are inside of the script.
IM me for any questions.

![◄ BASA ► Tail Twitchy & Emoji Script [WORKS WITH STATIC MESH]](https://slm-assets.secondlife.com/assets/13506899/view_small/Tailwagmod2016.jpg?1456685485)

![◄ BASA ► Robotic Tongue [Babbler] v3](https://slm-assets.secondlife.com/assets/13508828/view_small/roboticbabbler2016.jpg?1456699615)
![◄ BASA ► Basic Roleplay Gun Script [WORKS WITH STATIC MESH!]](https://slm-assets.secondlife.com/assets/13510639/view_small/gunscript2016.jpg?1456720973)
![◄ BASA ► Linked Color Change Script [WORKS WITH STATIC MESH!]](https://slm-assets.secondlife.com/assets/13508856/view_small/defaultscript2016.jpg?1456699762)

![◄ BASA ► MESH Arm Cannon [Syber Series 1] w/ UV Maps](https://slm-assets.secondlife.com/assets/13508706/view_small/Snapshot_006productpage2016.jpg?1456698725)
