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BIOMECHANOID exoskeleton

BIOMECHANOID exoskeleton
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Desing by Biomech
baked textures with Vray

Ultra realistic exoskeleton composed of:
Chest
Head
Spine
Upper arms
Lower arms

Not rigged mesh (because the mech components do not have to deform like a dress)
with resize/stretch script (deletable)

Tattoo incuded!

objects are copy/mod, scripts are copy/no mod

If you have any questions don't hesitate to contact me:
inworld notecard to "Biomech"
or send a mail to: info.biomechanoid@gmail.com
(usually I can reply faster via mail)

Veja o item no Second Life
Classificação média: estrela cheia estrela cheia estrela cheia meia estrela estrela vazia
  • 5 estrela(s):
  • 4 estrela(s):
  • 3 estrela(s):
  • 2 estrela(s):
  • 1 estrela(s):
Nicely detailed, but
estrela cheia estrela cheia estrela vazia estrela vazia estrela vazia Postado(s) 02/07/2014 por Komarimono

Holy moly, the Land Impact on the chest alone is over 500. I simply wanted to edit it around my body without it attached, and lagged like no other once right clicked to edit it, BAM... 531 Land Impact.

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A solid addition to your sci-fi look!
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 16/06/2014 por Raptor Serrta

The model itself is nice and simple. They didn't go crazy with it, but it's still going to add to your look regardless if you're wearing full armor or something more basic.

It's not all 1 prim, it's linked together mesh, which is a good thing for modders wishing to use components off of it. Tho some things, like the hydraulics are a single mesh. To keep the parts on it aligned, understandably.

The only issue I had? None, really. Tho I am hoping that Biomech will make an exoskeleton for use on the legs, as these are only for the torso. Nothing that making copies of the upper and lower arm parts and slapping on your legs won't fix anyway.

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