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[BOO!] NPC Stand Version 1.0

[BOO!] NPC Stand
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This tool is designed to assist those of you wishing to bring some of the tabletop gaming magic to SecondLife roleplay sims or other such platforms. It is designed to reflect tabletop model bases whilst offering functionality to help with tracking NPC names, descriptions and health.

[Configuration Menu]
* Name: Provides a text box for manual name entry.
* Description: Provides a text box for manual description name. You can use "\n" to space out lines of text.

* Offset: A menu conveniently allows you to adjust the Titler and Health higher or lower.
(0.25m) - Sets vertical adjustment value to 0.25m steps.
(0.5m) - Sets vertical adjustment value to 0.5m steps.
(1m) - Sets vertical adjustment value to 1m steps.
(Higher) - Raises the Titler and Health.
(Lower) - Lowers the Titler and Health.

If you are confident in editing, you can simply edit linked parts and move the Titler and Health orbs together.
They are flattened and crossed for convenient selection.

* Reset: Reverts to the default texture and resets the script.
Note: Name and Description values are retained across saves, meaning you can shift-drag and copy your NPC.

* Exit: Kills the listener and closes the menu.

[Settings Menu]
* DHC [On] and [Off] will switch the Dynamic Health Colour setting on or off.
Dynamic Health Colour is an aesthetic feature, on by default.
(On) - 3 Health and above are shown in white, 2 Health is shown in yellow, 1 Health and Defeated is shown in red.
(Off) - Health values remain white, unless changed in the colours menu.

[Custom Text]
* Health Text: Provides a text box for manual entry, allowing you to change "Health" for another word or phrase.
* Defeat Text: rovides a text box for manual entry, allowing you to change "Defeated" for another word or phrase.
Note: Defeated shows instead of 0 Health. The script prevents negative numbers.

[Textures]
A selection of textures are available within the menu, covering the entire base or just the top.
Versions are offered with and without gold highlights for variation.

* Default - Standard, black model base as seen in most tabletop miniatures before painting.
* Grass - A green, mostly mossy base.
* Rock - A rocky, dramatic base.
* Stone - Cobblestones as seen in cities.
Note: The base is built to easily take standard, square textures. You can simply drag your own onto the top and side. Be careful not to drag it over the buttons.

[Colours]
A menu of standard colours allows you to change the text colour, or custom enter a vector: eg <1,1,1>.
* Title Colour: Colours the text used for Name and Description.
* Health Colour: Colours the text used for Health.
Note: The menu will tell you if DHC is on or off.

  • Full scripted NPC Stand or Base.
  • Link NPCs or Decoration to the stand!
  • Configuration menu to quickly update name and description.
  • - and + buttons quickly change the health value.
  • Textures included in the menu.