Designed with character and depth, this bento head works with many of SL's edit mode sliders to allow a variety of head shapes, all unique from one another. We bring it to you, and now it is your turn to write its next chapter.
This pack contains:
• Bento head with and without neck
• Bento ears
• Rigged eyes
• Dog Collar
• Dog Muzzle
• Animation HUD with over 20 unique facial animations
• Fully compatible with many human head animations
Check the Demo!
https://marketplace.secondlife.com/p/BeSpoke-Doberman-Demo/20043997
DevKit: https://drive.google.com/drive/folders/12HFt3iwTS95pjc2U1L3evgCoocwPriqv
Join our Discord!
https://discord.gg/AY4AQVc
Thank you so much for your support!
-= Update Log =-
[1/29/21]
BoM correctly works.
- bento rigged
- face sliders compatible
- full mesh
- animations
- dog
nice but
i like the head but cant find no skin for it at all
Nice work but...
No animation hud included despite what the instructions say. Last review was seven months ago complaining of the same thing.
No textures for the head included, or seemingly available at all, but the devkit (one psd) is free so you can make your own.
Animation HUD lost
I buy it and there is no any animation HUDs in pack
Great animations, but doesn't work
The head is adverted as being BOM, which it isn't.
When trying to use a SL Layer skin the head texture doesn't come through.
When following the NC, which says instead to use the AUX_TAT SL Layer, still doesn't work.
They should take notes from Dreamcrawler whose product IS BOM following the LL guidelines and implementation for it.
This is a real shame, the animations and designs are quite nice, but I feel that these heads need a custom applier, since they come with custom PSD files to use.
Note: Ears and Eyes are totally separate texturing from the head, so separate texture application (again NOT BOM).
Very good head!
The mesh and animations are suburb. I absolutely love these heads, the realism they have, and overall appearance is something that is deeply missed on SL. It does have it's setbacks though, namely what I state below.
Every rigged head I do a little test with them, namely can it wear rigged hair and can it eat 'human eatables.'
Rigged hair for this head? Sorta! Again, this head is a bit to big for the avatar. Some Large sized hairs work, but overall, it's still a bit to difficult to get hair to fit.
Can it eat treats? Yes! Rather well, in fact! Some of the tongue animations might clip through the muzzle a bit, but it's expected for human-rigged eatables.
Can the rigged hair be fixed? Yes, indeed! As mentioned, Large sized hairs would fit well. It would require the head to be shrunk down mesh wise in order for the rigged hair to be usable. When in doubt, check the demo, it's a must if you want to use a specific rigged hair.
My only other flaw is the lack of a pant with this head. It doesn't have one at all and the HUD shows jaw movement, but with the tongue out. (I honestly mistook the option for a tongue pant animation.)
Overall, this is a really good head, minus the rigged hair flaw. The animations are super smooth and I'm appreciative of the rigged eyes (it'd be impossible to fit eyes to this head) and the overall look of the realism behind it.