Thank you for your interest in this antique writing desk.
This mesh object can be seen inworld at Twice Baked, pls follow the link below to tp to Twice Baked.
All doors/drawers can be made "functional" a script is not included. There are plenty of scripts that can handle this if you would have questions I can be contacted inworld.
The LODs are made in such way that they are more then strong enough for interior use and quite a bit beyond. Please mind that if you would adapt this item for tinies that there might be a problem. In such case pls do not hesitate to contact me.
Underneath the Li of of the elements, for the specified size. Mind that adding scripts and or animations can have a impact on the land impact count.
LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M1001 0.889 0.643 1.423 0.873 6 texture faces
M1002 0.500 0.517 0.035 0.714 2 texture faces
M1003 0.500 0.731 0.522 0.136 2 texture faces
M1004 0.500 0.823 0.590 0.082 1 texture face
M1005 0.500 0.404 0.245 0.081 2 texture face
Included in the box sample versions with a none alpha ambient occlusion maps. (closed, open and exploded version)
If you apply AO's in Photoshop or Gimp it is strongly recommended to use the alpha AO Map (no black lines)
Also included in each box
24 1024*1024 ambient occlusion maps (4 alpha = no black lines when applied)
4 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless
In the large box following AO's are provided, following situations: close; open up and down - horizontal display windows closed; closed up and down - display windows open; "exploded"
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams. For Li reasons I didn't make as many texture faces as the other products, some skills with photoshop, gimp, corel.... will be needed to texture.
If you need help to handle the UV or AO maps, herewith some links of tuts I made earlier.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The rezzed object can be seen in my store.
You can change and combine pieces of the occlusion maps, just mind that you keep them on the same position or things will go wrong.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item has a very strong LOD, though it is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- 3 sets of ambient occlusion maps included
- all doors and drawers can be made functional
- No script included
- UV's made in such way that you as few as possible seams
- Multiple texture faces








