Full user manual can be found in the PDF attached.
Type: Planted Explosive Charge
CCS Damage: Within 10m: 100HP & 35% Life, 100 Stamina & 15% Stamina
Within 20m: 75HP & 10% Life, 50 Stamina & 10% Stamina
CCS Effects: 5 second Daze within 10m, 45 second Weaken within 20m
BNWCS Damage: 100HP, 10m radius
VICE Damage: 1 CMB explosion (damage varies by unit/armor class)
Mil-Spec Damage: 100% kill within 5m radius of detonation
Descargar instrucciones- CCS
- BNWCS
- VICE
bad
This product dont work at all or CCS -- and the creator does not answer questions
en nous le vendant ca nous dit que 400 damages et 400 stam et en fait ca ne fait rien du tout...nul nul nul
As I mentioned in my review of the excellent HK MK23, my weaponry sees more use as photo and performance props, than it does battlefield action. While this may not reflect the average buyer's area of interest, still there is a growing community of photographers and other visual artists working in SL, many of whom are eager to find tools and accessories to improve the impact and realism of their works.
Visually, the C4 charge is very impressive. Coming in at 43 prims, it is *much* more realistic than other similar devices I own. This is a major asset when close-up detail is a factor, but it could also pose a problem to users who are near the top of their prim allowances. An option to rez lower-prim, more texture-based charges could give such folks a much bigger bang.
The 'explosion' particle effect produces a very strong blast, but it's not excessively huge; I would say that it is very close in appearance to actual C4 charges I've seen detonated. (I watch a lot of 'Mythbusters'... ;) From a realism standpoint it's excellent, but a huge 'Hollywood-style' explosion would be a very cool option for special effect use.
The wide range of chat-controllable features is one of the things I like best about this unit, and a big improvement over similar devices I've owned. These commands are very well documented, so be sure to RTFM. Even so, I was unable to find a command that would trigger remote detonation; the command 'remote' just brings up the related menu page. It appears that clicking the Detonator HUD is the only way to do this, but I may be mistaken, and will read the docs again just in case.
The unit has some very nice built-in animations for setting the charge and triggering the remote, which is great for RP and stage use, but they do require a moment or two to play out. Situations where detonation has to be timed with high precision may be uncommon, but an option to disable animations would be a handy addition.
Timing is also an issue in the one 'bug' that I've found, in which the Timer always gives a final three-second countdown before detonation, even when the delay is set for less than three seconds, as shown here:
[5:26:27] hedcharge v1.5.1: Starting countdown for 1 seconds
[5:26:27] hedcharge v1.5.1: 3
[5:26:28] hedcharge v1.5.1: 2
[5:26:29] hedcharge v1.5.1: 1
My one final 'wishlist' item pertains to the automatic delete feature. Some of the special-effect applications of this device involve staged scenes lasting considerably longer than fifteen minutes, so an option to extend and/or disable this feature would be very useful.
Let me just clarify, that none of the above points represent anything like a major problem for me. The Composition 4 charge is a very impressive piece of gear in both appearance and function, and totally worth a five-star rating. I look forward eagerly to using it on stage... and maybe around my neighborhood. Heheh...
Devastating effects and utterly simple to use. beautifully made and I doubt that you could find a better explosive for the price.
it works alright, for me they were kind of small but thats okay, they were also diffusable and easy to use.
my only complaint is that they dont do damage (at all) in either DCS2 or SCS, the combat systems i come into contact most frequently.
they still have potential rp use but as they dont damage i cant give it a higher rating then two stars.
