[CC] Angler Fish Lantern Set- Victorian Iron
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Sharian, my bearded wizard instructor, and I found ourselves once again in the dusty antique store nestled at the back end of a winding alley in one of our favorite towns to visit. My teacher, having unfortunately broken his beloved long-necked pipe, was hoping to find a replacement worthy of his eclectic taste. While he perused the selection enthusiastically displayed by the shopkeeper, I took to exploring the dusty shelves in search of some exotic treasure. Once again, I was not disappointed. Beneath a thick layer of dust, I uncovered a beautiful lantern shaped like a deep-sea angler fish, with its lure replaced by an angled lantern adorned with stained glass panes. Carrying it back to the counter, I could see Sharian's lopsided, knowing grin, indicating that he understood my intention of not letting this unique find slip away. He knows all too well my penchant for glowing things—mushrooms, plants, and now, exotic lamps and lanterns.
Antique Store Treasures
The Apprentice's Journal
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CONTENTS:
All Contents are Copy/Mod, but scripts which are only copy.
The different sizes are individual uploads to optimize land impact versus levels of detail, they are not simple resizes. Feel free to experiment though, but expect changes in LI if you resize them, as with all mesh.
[CC] Angler Fish Lantern, Tabletop Scales- 4 LI
[CC] Angler Fish Lantern, Medium Scales- 4 LI
[CC] Angler Fish Lantern, Large Scales- 9 LI
IMPORTANT!
> This is a Blinn-Phong/PBR Transition Set, that means it has both traditional materials and the new PBR materials. As of the set finished date (2/3/2024)
the PBR materials are only viewable on the Second Life official Viewer, and the traditional materials are visible on all the other viewers. Read FAQ at the end for an explanation on what this means<
The set includes 3 angler fish lantern scale variations. The different scales have land impact optimized for each respective scale, they are not just resizes.
This PBR set is dual, it uses both traditional materials AND the new PBR materials, you will only be able to see the PBR materials in a PBR capable viewer.
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INSTRUCTIONS:
The Angler Fish lanterns are customized through an owner only pop-up menu, to activate the menu you must click and hold for a couple of seconds on the lantern and then release. A SHORT CLICK WILL NOT ACTIVATE THE MENU. This is to avoid accidental menu pop-ups when interacting with your landscaping.
All: Takes you to the All (solid parts) variations submenu, where you can choose from 6 materials variations; Victorian Iron, Victorian Bronze, Electrum, Rose Gold, Patina and the Fatpack Bonus Burnt Ceramic. Changes will affect Base, Angler, Eyes, Teeth, Fins and Lantern.
Angler: Takes you to the Angler Fish variations submenu, where you can choose from 6 materials variations.
Base: Takes you to the Base variations submenu, where you can choose from 6 materials variations.
Lantern: Takes you to the Angler Fish variations submenu, where you can choose from 6 materials variations.
Fins: Takes you to the Angler Fish variations submenu, where you can choose from 6 materials variations.
Eyes: Takes you to the Angler Fish variations submenu, where you can choose from 6 materials variations.
Teeth: Takes you to the Angler Fish variations submenu, where you can choose from 6 materials variations.
LampSet: Takes you to the Lamp Settings Submenu, here you can change the color of the glass, the emissive color (only PBR viewers), turn the lamp on/off, set the light range and automate the lamp for either day or night.
GlowSet: Takes you to the glow settings submenu, where you can turn on/off the glow (glare) effect of the lamp, and adjust its strength
LightOn: On/Off button, turns on/off the lanterns light. You can also turn it on/off from the LampSettings submenu.
ScriptDel: Will delete the Control, Changer and Sun Check scripts after confirmation. You will not be able to do further changes to any settings once scripts are deleted, unless you put a copy back of the scripts in the root prim. You also have the option of just deleting the Sun Check Script if you are not planning on using the automatic Day or Night options. It will also delete the floating script, but although you will not be able to do any further changes, the floating animation will continue.
Options Submenu:
Day: Automate the Main, Secondary light and any combination of these during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
Night: Automate the Main, Secondary light any combination of these during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
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See item in Second Life- Original Beautiful Mesh, PBR AND Materials Enabled
- 3 Scales, 4 to 9 LI
- Optional Glow, 10 Light Colors, Customizable Glow Level and More
- Full Day-Night Automation