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+CCS Enhanced+ [M E S S E R Co.] Combat Machete Versión 2.21

+CCS Enhanced+ [M E S S E R  Co.] Combat Machete
Detalles
Funciones
Contenidos
Reseñas

The machete is sculpted to be as realistic as possible, this means that it does not look like every other blade out there and is realistic in size (as much as it can be given the variation in size of SL avatars).

All textures are handmade and unique to the machete.

- 20 different custom designed texture themes. Including patterns and colors.
- Fully animated.
- Optional belts in various sizes that can be worn as an accessory to the machete.
- Rusted options
- AutoGore options
- CCS API Enhanced

/// CHAT COMMANDS

NOTE: This weapon listens on channel 8 ONLY by default. This means all commands should be prefixed
with /8 unless you change the defaults.

channel CHANNEL
Change the default listen from channel 8 to channel CHANNEL, where CHANNEL is any valid number
menu
Opens the last opened menu
menu main
Opens the main menu
draw
Draws the weapon
sheath
Sheaths the weapon
clean
Cleans your blades, if gored by autogore
stance on|off
Enables/disables stance animation (Specific either on or off)
walk on|off
Enables/disables walk animation (Specific either on or off)
run on|off
Enables/disables run animation (Specific either on or off)
*** NOTE: Walk and run animation currently use the SL standard animations ***
*** A custom walk and run animation are in the works and will be included in ***
*** a future update. Until then, toggling walk and run has little effect ***
verbose on|off
Enables/disables verbose weapon feedback. (Specific either on or off)
system SYSTEM
Enables the damage system named SYSTEM. If given without argument, or passed
an incorrect system name, it will report the available systems instead

When using the CCS damage system:
b1
Trigger damage buff
b2
Trigger armor buff
b3
Trigger racial steal

/// MENU OPTIONS

Style [Style submenu]
Anims [Animation submenu]
*** NOTE: Walk and run animation currently use the SL standard animations ***
*** A custom walk and run animation are in the works and will be included in ***
*** a future update. Until then, toggling walk and run has little effect ***
AnimSet: Choose animation set
Walk: Toggle walking animation
Run: Toggle run animation
Stance: Toggle stance animation
Gore [Gore submenu]
AutoGore: Automatically bloody blade during fighting
Clean/Bloody/Gore: Disable autogore and force respective gore look
Textures [Texture submenu]
Blade [Blade textures submenu]
Pick a texture theme from the list to apply it to your blade
Sheath [Sheath and belt textures submenu]
Pick a texture theme from the list to apply it to your sheath and belt
Resize [Resizer submenu]
Save: Saves current scale to webdb
Load: Loads current scale from webdb
Original: Restores scale to the original scale
Settings [Settings submenu]
System [System submenu]
Choose the damage system compatible to your combat/roleplay sim
Webdb [Webdb submenu]
Enable/Disable: Enable/Disable webdb respectively
SaveAll: Force a save of all webdb values
LoadAll: Force a reload of all webdb values
DeleteAll: Delete all stored values from webdb
Verbose: Toggle verbosity. With verbose off, some feedback messages are surpressed
Memory: Display HISTORIC (!) free memory for all scripts.
(See http://lslwiki.net/lslwiki/wakka.php?wakka=llGetFreeMemory)
Auth: Display object keys for authenticated weapons. Really a developer debug option kept in for novelty
Reset: Request a script reset of all scripts inside the weapon
Draw/Sheath: Draw/sheath your weapon respectively
Clean: Clean your blades, if gored by autogore
Help: Give this manual

/// CCS ENHANCEMENTS

Damage

Base + 50 damage and seperate 2% MELE per hit
Cost: 3 racials
Duration: 2 minutes
Cooldown: 1 minute

Armor

Armors for 30 + level/2 points
Cost: 25 + 10% Stamina
Duration: 2 minutes
Cooldown: 1 minute

Racial steal

Procs once every 30 seconds, stealing one racial and weaking your opponent for 10 seconds
Cost: 2% stamina with each proc
Duration/Cooldown: Can be permanently active as long as no other buff is running

/// WEBDB

This product features webdb to automatically store your custom settings online and
restore them after a product update or script reset.
If you wish to disable webdb and not sync your settings, or delete all currently stored
settings from the server, this can be done by accessing webdb's menu under Settings⇨Webdb⇨

Developed by Messer's scriper John Zelin, webdb has been released as free, open source code
licensed under the GNU General Pulic License.
Full source code may be obtained at https://github.com/zoni/webdb/

© copyright Messer Company, 2011. All rights reserved.

Ver el artículo en Second Life
  • CCS Armor, Damage and Racial Steal Buffs
  • Custom build, texture, animations, scripting and sounds
  • Free updates for life.
  • Linden and BNWCS Damage modes
  • Safezone Damage
Clasificación media: estrella llena estrella llena estrella llena estrella llena media estrella
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what i think of it
estrella llena estrella llena estrella llena estrella llena estrella vacía Publicado February 02, 2011 por Nicholas165 Lowbeam

Its good with the enhancements and stuff and also the autogore. I would give this 4 out of 5 stars because you can make the animations better and add a blocking(when you crouch) running and walking animation instead of just jumping animation.

Also the BNWCS sword is a little dumb work on that too.

¿Te ha resultado útil esta revisión?
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado December 13, 2009 por JW Russell

The machete is an excellent mordern weapon for the humans within CCS who fight melee wise mostly. The initial release would have gotten 4 stars, but after adding the "clean the blooded blade" animation and gesture to the package it is worth 5 stars out of 5 starts.

The weapon is responsive, even in laggy situations, the buffs are well thought and well balanced.

The looks. Excellent. And the first one with the option to get your blade "auto gored" as in more bloodier with each slice you cut in your oponent.

Definately a must have, even in the city jungle.

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estrella llena estrella llena estrella llena estrella llena estrella vacía Publicado December 03, 2009 por Celtic Destiny

I must say I love this weapon..especially all the options it gives you ..the noises and animations are great and well thought out ..I like the damage it does it is my weapon of choice . I think it was well reasearched an the only thing I can say I dont like about it is the animation when you jump and I would have liked to have it be placed on more then my hip..like I prefer to have back sheathes for things..I would have liked to have that option..my favorite thing about it is that auto-gore..and only the options to have it look bloody, rusted , ect.

Celtic Destiny

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estrella llena estrella llena estrella llena estrella llena estrella vacía Publicado December 03, 2009 por Drakeo Petrov

I don't like to give 5 stars to anything, because really, nothing is perfect for everyone else. But if I was basing this review purely on my own needs, then it would recieve the five stars. It is responsive, a perfect Role play prop for those who can't use swords in the setting (Modern, steam punk, dystopia, etc.) and those who just plain don't want just another sword.

The scripts are responsive. The various color themes, and ability to not only choose bloodied.. but to have to automatically bloody up as it strikes opponents is a marvelous touch.

A little someting of a theme for everyone.. this machete, and likely future releases from Messer Co, are going to be worth your hard earned lindens, and I expect much from them in the future.

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estrella llena estrella llena estrella llena estrella llena estrella llena Publicado August 25, 2009 por Ryann Hendrassen

Extremely well crafted, extremely well scripted. Unbelievably helpful creator. I look forward to more quality releases from Stormy :)

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estrella llena estrella llena estrella llena estrella llena estrella llena Publicado July 16, 2009 por Andru Zanzibar

Well, to sum it all up, I love this thing, plain and simple. A very high quality piece of work, in my opinion.

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