Capture the Flag V2.03

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*****Important Hippo is forever broken information*****
All previously purchased products using the hippotech update system will no longer update. I have upgraded all update-able packages to the CasperVend update system so if you purchased a product using the fail Hippo update system and would like to continue getting free updates you need to send Stanton Sinister a notecard in world with the items you purchased, date of purchase and whether it was an in world , commission vendor or SL marketplace purchase. Market purchases before Aug 19, 2010 and in world/vendor purchases older than 3 months no longer register on my transaction history and must be proved in world for free updates. To prove in world you can place your purchased boxes in world at a location and send me the landmark on your notecard.

Thank you for your interest in the Stan-Designed Capture the Flag game! This game can be played in teams of 2-4 using a color coded system. The object of the game is to capture any of the other team’s flags from their bases and return it to your own base without being killed. If you die while wearing the health meter you will fall to the ground dead and a map will pop up with the coordinates to your base for you to teleport back to.
There are now two types of health meter included. One is for the included weapons with finite ammo only and the other works with pretty much any weapon. The Capture the Flag game was not designed to be used in conjunction with other combat systems. There are now health nodes included to be hidden around your battlefield that will return players health.

To set up the number of points each team needs in order to win you simply edit the notecard inside of the score board. To set up the bases you simply place them where you would like the base location to be, drop the checkered setup flag within chat radius of the base and touch it to set the player and flag rezz location. To join a team you put on the CTF health meter and touch the base that corresponds to the team you would like to be on. Once base coordinates are set and players have joined the teams then simply press the start button on the score board to begin. You will see a timer count down from 10 over each base once start is pressed and after 10 seconds it will say “GAME ON!” to let you know when to start.

In addition to base flags there are now optional point nodes! Destroyable bases are now included that will remove 10 points from the prospective teams score and collectable single point objects that can be hidden around the battlefield. Finite weapons and ammo nodes are now included as well! Finite weapons run out of ammo and you must find ammo around the battlefield to reload your weapon.

Important additional info:
1. Once you die and teleport back to your base you must re-attach your weapons because you loose control inputs on them.
2. If you kill someone with your flag then someone from your team must retrieve the flag.
3. The bases and score board were left mod/copy for resizing purposes. The hp meter and finite weapons are transfer and copy only.

Dev notes:
V2.02 : A weapon error with the Spaz 12 has been fixed. Please update your product by dropping the original product box in world.

Designed by: Stanton Sinister

© Stan-Designed 2009 All rights reserved.



Reviews (XX)

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15+ Years later and still helpful creator
full star full star full star full star full star Posted June 13, 2024 by Neven Anthony

Bought this item years ago and misplaced it, The Creator was nice enough to resend the item and now me and my buddies can enjoy a good time playing.. great product

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Little issues
full star full star full star full star empty star Posted January 27, 2014 by Sniperturtle

Some of the items are not modifiable prims, which makes it hard to stuff them into a rezzer for portable use and quick rezzing in action-enabled sims and sandboxes. Shotgun gives an error message about blood script on shot.
Nice and complete kit otherwise.

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