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CasperTech Rez2! Huge Build Rezzer (Formerly Rez-Free) Version 1.0

CasperTech Rez2! Huge Build Rezzer (Formerly Rez-Free)
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This is the Rez2 - a complete rebuild of the famous Rez-Free build packager.

THIS IS A FULL, FUNCTIONAL PRODUCT - NOT A DEMO! Why pay for a build packager when you can have the fastest, easiest and most reliable rezzer available, for free?

Welcome to Rez2! Rez2 allows you to easily package, rotate, move, align, and sell big or sparse structures that may be impossible to link. The Rez2 anchor acts as a "pivot" for your build - you can move it, rotate it, and your build will follow, with all prims aligned perfectly!

Here are some of the features of Rez2:

- It's FREE! The Free version contains all the features you would expect from other commercial package rezzers.

- Integrates with CasperVend Holovendors - ideal for house sellers or otherwise demoing your large build

- Also integrates with non-caspertech systems and includes API support

- The seperate parts of your build can be ANYWHERE on the same region.....

- .... or up to 100 meters over a region boundary! No other build rezzer in second life supports both these modes

- Extremely robust rezzing system means that rezzing always succeeds even on lagged sims

- Extremely low lag scripting means that your sim is not bogged down by this system

- Unlimited pieces can be managed - no memory limits

- Add/remove new pieces at any time without having to start again

- It's the fastest rezzer available. Turn off floating text for the quickest rez possible in SL.

PERMISSIONS: All scripts are no-mod. Package is no-trans until "finalised" and then no more position adjustments can be made to that particlar package (but you can make as many packages as you like.)

See item in Second Life View Video »
  • Supports builds of any size on the same sim, or up to 100 meters over a border
  • Extremely fast and, like all CasperTech products, low lag
  • Automatically acts as a temp-rezzer if temporary objects are added
  • Unique rezzing system allows VERY FAST and 100% reliable object rezzing
  • Integrates seamlessly with CasperVend Holovendors - perfect if you want to sell!
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buggy
full star full star empty star empty star empty star Posted August 17, 2021 by Cooter Coorara

I really dislike giving negative reviews, but this serves as a warning.

I build houses, commercial buildings, skyboxes, and decks. I first noticed in a large house that what I boxed did not rez as it was packaged. Many of the linksets had drifted, and some did not rez at all.

The solution for the former is to reposition the drifted pieces to their proper position and "take" them, delete the one in the rezzer, and copy in the new pieces from inventory.

The answer to the missing pieces is to delete them from the rezzer, go to inventory and "restore in world", reset the tracker script in its contents, repair it, then take the piece to inventory and copy it back to the rezzer's contents.

I posted this in their group. Their group members are friendly, but their admins are defensive and turn the issue back to a user problem. You'll have to trust me on this one, but it is not a user error. I've been doing this for a long time. I had no similar problems with Rez-Faux, only Casper. The admin answer to everything is to file a support ticket. Not discuss problems in their support group. I have no idea what their support group is for if it isn't to discuss Casper Tech products and possible problems. I left the group after being threatened with losing my group privileges for pointing out their documentation, under the section "How Can I Get Help" was to "Ask In Our Support Group".

I just boxed up another house. Same issues. After our team spent weeks carefully building and decorating it, after boxing it up, I now have to spend the day repositioning all the linksets. Converting to Casper Tech so I can use their holodeck rezzers has cost me untold hours of unnecessary work and much frustration among our team members.

I have version 2.20.

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Great product for free!
full star full star full star full star full star Posted July 02, 2021 by madamelava

It simply works, documentation is first class, everything's easy peasy and works as expected. If you have to use a rezzer, this one is it. I can't believe it's free! Thank you so much for sharing.

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Einfach nur toll!
full star full star full star full star full star Posted January 09, 2021 by Noyan Takeda

Alle Daumen hoch für die Rezzbox. Einfacher geht es nimmer!

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perfect for my needs
full star full star full star full star full star Posted September 09, 2020 by RhinoPheross

be thorough , follow the instructions and everything will be perfect!

i m using it to rez private sky boxes , only need to make sure the furnitures are mod to insert the tracker script which will find its way in the root prim even when the edit linked function is disabled from the creator .
cant finalize the end product as most of the objects are non transferable but the cloak function is perfect to hide the chains and in my case it doesnt matter as i dont intend to sell those builts.

From the builder side , when all objects are my own it is just as well an amazing tool

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Good Concept and deliver
full star full star full star full star empty star Posted July 04, 2020 by Inanna Bloodrose

Good Product wish they had a Scene rezzer too

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Great product BUT how can i rez sub rezzers without rezzing their content automatically ?
full star full star full star full star full star Posted April 26, 2020 by Woolfyy

Hello Casper ... I integrated the rezzer anchor script into an antenna and i rez other prims around it where i also have a rezzer anchor inside each of them. The aim is to select what i want to rez / unrez just clicking individually on each of those prims working as sub rezzers BUT when i rez sub rezzers they automatically rez their own content ... how can I make them rez their content ONLY WHEN i click on the one i want to rez its content ??? Such an approach is simple, needing no programming and efficient for any use may it be a yacht, a house / garden, a space station, winter / summer etc. to rez scenes or just to lower prims ... the advantage too is that you can even link buttons to the sub-rezzers so that they work like deported rez / unrez switches. To my point of view the cleanest approach should be a ON / OFF switch in the main rezzer to decide to rez or not items from sub rezzers ... but i don't have the hand on your source code to do so ...

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