“That is not dead which can eternal lie, And with strange aeons even death may die”
-Writting found on a nameless city by a very unlucky castaway.
" ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"
-Ravings uttered by madmen and heard by artists in restless nightmares.
**************************************
CONTENTS:
All contents are copy/mod, but scripts which are only copy.
The different scale variants have Land Impact and LODs optimization. They are not just simple stretches, each one has a different LOD per level and physics to make an optimized use of SL.
Changes in size, as with all mesh, will affect LI. Epic Scales Variant has accurate physics.
[CC] Cthulhu Bust, Tabletop Scales- 4 LI
[CC] Cthulhu Bust, Medium Scales- 4 LI
[CC] Cthulhu Bust, Large Scales- 7 LI
[CC] Cthulhu Bust, Epic Scales- 34 LI
***************************************
INSTRUCTIONS
Statues are controlled through a pop-up owner only men. To activate it CLICK AND HOLD FOR A COUPLE OF SECONDS and then release. A SHORT CLICK WILL NOT ACTIVATE THE MENU. This is to avoid accidental menus when interacting with your landscape.
EYES: Takes you to the eye color selection submenu, you can choose 8 different colors; red, orange, yellow, green, bottle green, purple, white and black.
RUNES: Takes you to the rune glow color selection submenu, you can choose 8 different colors; red, orange, yellow, green, bottle green, purple, white and black. Rune glow can only be seen when the RuneG on/off button is checked (On)
EyeG: On/Off Button, turns the eye glow on/off. Advanced Lighting Model Required
RuneG: On/Off Button, turns the glowing runes on/off. No Advanced Light Model Required
SCRIPTDEL: Will delete all scripts after asking for comfirmation
CLOSE: Will close the menu and set the statue to sleep. The statue will automatically go to sleep too after 2 minutes without receiving a menu command.
*Get a 10% Discount by buying Inworld
See item in Second Life- Beautiful Mesh, Materials Enabled
- Optional Glowing Eyes and Runes, 8 Colors
- 4 Scales Included, from Tabletop to Epic